Powers
Generated entities: 74
| Name | Class | Level | Type | AP | Effect | Status |
|---|---|---|---|---|---|---|
| Absolution Strike | Cleric | 1 | At-Will | A divine weapon strike that breaks a curse. | Implemented | |
| Acid Arrow | Wizard | 1 | Daily | Daily acid attack that damages a primary target and splashes acid onto nearby... | Implemented | |
| Astral Seal | Cleric | 1 | At-Will | Brand a foe with astral light. | Implemented | |
| Avenging Flame | Cleric | 1 | Daily | A searing divine strike that leaves the target burning. | Implemented | |
| Beacon of Hope | Cleric | 1 | Daily | A divine burst of healing light. | Implemented | |
| Blinding Barrage | Rogue | 1 | Daily | 0 | — | Needs Hook |
| Brand of the Sun | Cleric | 1 | At-Will | Sear a foe with divine radiance. | Implemented | |
| Brute Strike | Fighter | 1 | Daily | Commit to a devastating daily strike. | Implemented | |
| Burning Hands | Wizard | 1 | Encounter | Close blast fire attack that burns enemies in front of the Wizard. | Implemented | |
| Careful Attack | Ranger | 1 | At-Will | Precise ranged weapon attack with an accuracy bonus; deals weapon damage on hit. | Implemented | |
| Chill Strike | Wizard | 1 | Encounter | Ranged cold attack that damages and dazes the target on hit. | Implemented | |
| Cleave | Fighter | 1 | At-Will | Cut through one enemy and carry the blow into another. | Implemented | |
| Cloud of Daggers | Wizard | 1 | At-Will | Create a small force zone that damages the target and punishes enemies that e... | Implemented | |
| Color Spray | Wizard | 3 | Encounter | A dazzling blast of color. | Implemented | |
| Comeback Strike | Fighter | 1 | Daily | Answer danger with a rallying blow. | Implemented | |
| Command | Cleric | 3 | Encounter | A divine word that compels movement. | Implemented | |
| Covering Attack | Fighter | 1 | Encounter | Hit hard and open room for an ally. | Implemented | |
| Crack the Shell | Fighter | 5 | Daily | Find the gap in their defenses. | Implemented | |
| Crucial Advice | Ranger | 2 | Utility | Call out a tactical opening. | Implemented | |
| Crushing Blow | Fighter | 3 | Encounter | A punishing overhead blow. | Implemented | |
| Cure Light Wounds | Cleric | 2 | Utility | Channel divine energy to mend serious wounds. | Implemented | |
| Daunting Light | Cleric | 3 | Encounter | Illuminate a foe with divine radiance. | Implemented | |
| Dazing Strike | Rogue | 1 | Encounter | 0 | — | Needs Hook |
| Deft Strike | Rogue | 1 | At-Will | 0 | — | Needs Hook |
| Easy Target | Rogue | 1 | Daily | 0 | — | Needs Hook |
| Evasive Strike | Ranger | 1 | Encounter | Reposition with a shift, then make a stronger ranged weapon attack. | Implemented | |
| Excruciating Shot | Ranger | 5 | Daily | A crippling shot that shatters your enemy's resolve. | Implemented | |
| Fireball | Wizard | 5 | Daily | A roaring sphere of fire. | Implemented | |
| Flaming Sphere | Wizard | 1 | Daily | Create a persistent flaming sphere that damages nearby enemies and can be use... | Implemented | |
| Force Orb | Wizard | 1 | Encounter | Ranged force attack against one target; on hit, the orb bursts into secondary... | Implemented | |
| Fox's Cunning | Ranger | 1 | Encounter | Reaction power: when an enemy attacks the Ranger, shift away and make a range... | Implemented | |
| Freezing Cloud | Wizard | 1 | Daily | Daily area cold attack that creates a lingering freezing zone enemies want to... | Implemented | |
| Healing Strike | Cleric | 1 | Encounter | A powerful radiant attack that channels damage into healing. | Implemented | |
| Healing Word | Cleric | 1 | Feature | Speak a divine word of power to mend an ally's wounds. | Implemented | |
| Hunter's Bear Trap | Ranger | 1 | Daily | Ranged daily attack that deals heavy weapon damage and leaves the target slow... | Implemented | |
| Icy Rays | Wizard | 3 | Encounter | Two beams of frost. | Implemented | |
| Icy Terrain | Wizard | 1 | Encounter | Area burst cold attack that knocks enemies prone and creates a slippery contr... | Implemented | |
| King's Castle | Rogue | 1 | Encounter | 0 | — | Needs Hook |
| Magic Missile | Wizard | 1 | At-Will | Automatically strike one enemy at range with force damage; no attack roll req... | Implemented | |
| Nimble Strike | Ranger | 1 | At-Will | Shift before or after a ranged weapon attack, letting the Ranger reposition w... | Implemented | |
| Passing Attack | Fighter | 1 | Encounter | Strike one enemy, move, then attack again. | Implemented | |
| Piercing Strike | Rogue | 1 | At-Will | 0 | — | Needs Hook |
| Positioning Strike | Rogue | 1 | Encounter | 0 | — | Needs Hook |
| Priest's Shield | Cleric | 1 | At-Will | A blessed weapon strike that protects you and a chosen ally. | Implemented | |
| Protective Strike | Cleric | 1 | At-Will | A divine weapon strike that fortifies an ally. | Implemented | |
| Ray of Enfeeblement | Wizard | 1 | Encounter | Ranged weakening attack that deals damage and reduces the target's offensive ... | Implemented | |
| Ray of Frost | Wizard | 1 | At-Will | Ranged cold attack that damages and slows the target on hit. | Implemented | |
| Reaping Strike | Fighter | 1 | At-Will | Strike your foe with a brutal blow. | Implemented | |
| Righteous Brand | Cleric | 1 | At-Will | A radiant weapon strike that marks a target for an ally. | Implemented | |
| Riposte Strike | Rogue | 1 | At-Will | 0 | — | Needs Hook |
| Sanctuary | Cleric | 2 | Utility | A divine shield surrounds the Cleric. | Implemented | |
| Scorching Burst | Wizard | 1 | At-Will | Area burst fire attack that damages enemies around the chosen target square. | Implemented | |
| Shadow Wasp Strike | Ranger | 3 | Encounter | A precision strike against your marked prey. | Implemented | |
| Shield | Wizard | 2 | Utility | An arcane barrier deflects a blow. | Implemented | |
| Shield of Faith | Cleric | 2 | Utility | A wave of divine faith armors nearby allies. | Implemented | |
| Sleep | Wizard | 1 | Daily | Daily area control attack that slows enemies and can render them unconscious ... | Implemented | |
| Sly Flourish | Rogue | 1 | At-Will | 0 | — | Needs Hook |
| Spinning Sweep | Fighter | 1 | Encounter | Unleash a wide, whirling strike. | Implemented | |
| Split the Sky | Cleric | 3 | Encounter | Strike with divine thunder. | Implemented | |
| Split the Tree | Ranger | 1 | Daily | Choose two nearby enemies and fire at both; use the better attack roll result... | Implemented | |
| Steel Serpent Strike | Fighter | 1 | Encounter | Hamper your enemy with a punishing strike. | Implemented | |
| Sure Strike | Fighter | 1 | At-Will | Make a precise weapon attack with a +2 attack bonus. | Implemented | |
| Sweeping Blow | Fighter | 3 | Encounter | Sweep your weapon in an arc. | Implemented | |
| Thundertusk Boar Strike | Ranger | 3 | Encounter | Two devastating shots with thunderous impact. | Implemented | |
| Thunderwave | Wizard | 1 | At-Will | Close blast thunder attack that damages enemies and pushes them away from the... | Implemented | |
| Tide of Iron | Fighter | 1 | At-Will | Drive your shield into the enemy. | Implemented | |
| Torturous Strike | Rogue | 1 | Encounter | 0 | — | Needs Hook |
| Trick Strike | Rogue | 1 | Daily | 0 | — | Needs Hook |
| Twin Strike | Ranger | 1 | At-Will | Make two ranged weapon attacks against one or two targets; each hit deals wea... | Implemented | |
| Two-Fanged Strike | Ranger | 1 | Encounter | Make two ranged weapon attacks against one target; if both hit, deal extra Wi... | Implemented | |
| Unstoppable | Fighter | 2 | Utility | Dig deep and shrug off wounds. | Implemented | |
| Villain's Menace | Fighter | 1 | Daily | Mark a foe as your nemesis. | Implemented | |
| Weapon of the Gods | Cleric | 5 | Daily | Imbue an ally's weapon with divine radiant power. | Implemented | |
| Wrathful Thunder | Cleric | 1 | Encounter | Channel divine wrath into a thunderous strike that dazes your foe. | Implemented |