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Relics

Generated entities: 50

NameRarityTrigger
Ashen Candle Common CombatStart
Astral Chain Rare AttackHit
Banner of the Vanguard Uncommon TurnStart
Bent Arrowhead Common AttackHit
Black Star Compass Rare EliteDefeated
Blacksmith's Token Uncommon Passive
Bloodied Banner Common AttackHit
Blue Glass Bead Common TempHpGained
Broken Shield Nail Common BeforeDamageTaken
Chipped Wolf Fang Common AttackHit
Cleric's Bronze Seal Uncommon HealingDone
Copper Prayer Bell Common PostCombat
Cracked Tactics Board Common Passive
Crown of Last Stands Rare AllyWouldDropToZero
Demon Contract Boss CombatStart
Dragonbone Die Rare CriticalHit
Dried Ember Common AttackHit
Duelist Coin Common Passive
Echoing Horn Uncommon Passive
Ember Reliquary Uncommon AttackHit
Executioner's Thread Uncommon EnemyBloodied
Fighter's Whetstone Uncommon AttackHit
Frozen Hourglass Boss CombatStart
Goblin Tooth Charm Common EnemyKilled
Grave Lantern Uncommon EnemyKilled
Hollow Coin Purse Uncommon Passive
Hunter's Chalk Common AttackHit
Iron Root Idol Uncommon Passive
Lantern Wick Common AttackHit
Lucky Bone Die Common Passive
Mercy Thread Common HealingDone
Mirror Shard Uncommon TempHpGained
Old Adventurer Map Common RoomCompleted
Quiet Sole Charm Common Passive
Ranger's Black Feather Uncommon AttackHit
Rat King's Coin Common RoomCompleted
Red Thread Charm Uncommon HealingDone
Rusty Lockpick Ring Common TreasureOpened
Saint's Ash Pouch Uncommon HealingDone
Saint's Broken Halo Rare HealingDone
Scout's Knotted Cord Common Passive
Small Iron Saint Common AfterDamageTaken
Spare Bandage Kit Common AllyBloodied
Stone Button Common Passive
Thief's Bent Pin Uncommon BeforeSkillCheck
Torch of Resolve Common CombatStart
Traveling Ration Common RoomCompleted
Witchglass Eye Uncommon CombatStart
Wizard's Cracked Lens Uncommon AttackHit
Wolfpack Standard Uncommon AttackHit

Select a relic from the list to view details.

Ashen Candle

Minion Clear
Rarity
Common
Trigger
CombatStart
Effect
Bonus Damage

At the start of combat, deal 1 damage to all enemies.

Effect Value

1

Astral Chain

Mark Control
Rarity
Rare
Trigger
AttackHit
Effect
Apply Condition

Once per combat, the first enemy marked is also Slowed until end of round 1.

Effect Value

0

Banner of the Vanguard

Opening
Rarity
Uncommon
Trigger
TurnStart
Effect
Add Attack Bonus First Actor

The first ally to act each combat gains +1 attack until end of turn.

Effect Value

1

Bent Arrowhead

Ranged
Rarity
Common
Trigger
AttackHit
Effect
Bonus Damage

Ranged attacks deal +1 damage against enemies 4 or more squares away.

Effect Value

1

Black Star Compass

Greed
Rarity
Rare
Trigger
EliteDefeated
Effect
Add RewardOption

Elite rooms offer one extra relic choice.

Effect Value

1

Blacksmith's Token

Forge Economy
Rarity
Uncommon
Trigger
Passive
Effect
ModifyForgePrice

Forge rooms cost 20% less.

Effect Value

20

Bloodied Banner

Bloodied Offense
Rarity
Common
Trigger
AttackHit
Effect
Bonus Damage vs Bloodied

Allies deal +1 damage against bloodied enemies.

Effect Value

1

Blue Glass Bead

Temp HP
Rarity
Common
Trigger
TempHpGained
Effect
Gain TempHp

The first time an ally gains temporary HP each combat, they gain +1 extra temporary HP.

Effect Value

1

Broken Shield Nail

Anti-Crit
Rarity
Common
Trigger
BeforeDamageTaken
Effect
Add Defense Bonus

Once per combat, reduce damage from the first enemy critical hit by 2.

Effect Value

2

Chipped Wolf Fang

Formation
Rarity
Common
Trigger
AttackHit
Effect
Bonus Damage

Allies deal +1 damage to enemies adjacent to two or more allies.

Effect Value

1

Cleric's Bronze Seal

Cleric Support
Rarity
Uncommon
Trigger
HealingDone
Effect
Gain TempHp

The first divine or healing power used each combat grants the target 2 temporary HP.

Effect Value

2

Copper Prayer Bell

Sustain
Rarity
Common
Trigger
PostCombat
Effect
HealPostCombat

After each combat, heal the lowest-HP living ally for 10% of their maximum HP.

Effect Value

0

Cracked Tactics Board

Movement Opening
Rarity
Common
Trigger
Passive
Effect
Gain Speed First Move

The first ally to move each combat gains +1 Speed for that move.

Effect Value

1

Crown of Last Stands

Survival
Rarity
Rare
Trigger
AllyWouldDropToZero
Effect
PreventDeath

Once per combat, the first ally that would drop to 0 HP survives at 1 HP instead.

Effect Value

0

Demon Contract

Boss Tradeoff AP Risk
Rarity
Boss
Trigger
CombatStart
Effect
Gain AP

All allies start combat with +1 AP. All allies start combat with -2 HP.

Effect Value

1

Dragonbone Die

Crit AP
Rarity
Rare
Trigger
CriticalHit
Effect
Gain AP

Once per combat, the first critical hit grants +1 AP to the acting character.

Effect Value

1

Dried Ember

Fire Opening
Rarity
Common
Trigger
AttackHit
Effect
Bonus Damage First Hit

The first successful attack each combat deals +2 fire damage.

Effect Value

2

Duelist Coin

Melee Position
Rarity
Common
Trigger
Passive
Effect
Add Attack Bonus

Allies gain +1 attack when adjacent to exactly one enemy.

Effect Value

1

Echoing Horn

AP Powers
Rarity
Uncommon
Trigger
Passive
Effect
RefundAP

Once per combat, after using an Encounter power, 25% chance to refund 1 AP.

Effect Value

1

Ember Reliquary

Fire
Rarity
Uncommon
Trigger
AttackHit
Effect
Bonus Damage First Hit

The first hit each combat deals +3 fire damage and applies Burn 1.

Effect Value

3

Executioner's Thread

Bloodied
Rarity
Uncommon
Trigger
EnemyBloodied
Effect
Add Attack Bonus

The first time an enemy becomes bloodied each combat, the attacker gains +1 attack until end of their next turn.

Effect Value

1

Fighter's Whetstone

Melee
Rarity
Uncommon
Trigger
AttackHit
Effect
Bonus Damage First Hit

The first melee hit each combat deals +2 damage.

Effect Value

2

Frozen Hourglass

Boss Tradeoff Control Risk
Rarity
Boss
Trigger
CombatStart
Effect
DelayEnemy

At combat start, the first enemy in initiative is Delayed until after the first ally acts. Allies have -1 Speed on round 1.

Effect Value

0

Goblin Tooth Charm

Economy
Rarity
Common
Trigger
EnemyKilled
Effect
Gain Gold

The first minion killed each combat grants +1 gold.

Effect Value

1

Grave Lantern

Kill Temp HP
Rarity
Uncommon
Trigger
EnemyKilled
Effect
Gain TempHp

When an enemy dies, the nearest living ally gains 1 temporary HP.

Effect Value

1

Hollow Coin Purse

Economy
Rarity
Uncommon
Trigger
Passive
Effect
Gain Gold

After choosing gold as a reward, gain 20% bonus gold.

Effect Value

20

Hunter's Chalk

Mark Focus
Rarity
Common
Trigger
AttackHit
Effect
Mark First Hit

The first enemy damaged each combat becomes Marked until end of their next turn.

Effect Value

1

Iron Root Idol

Control Defense
Rarity
Uncommon
Trigger
Passive
Effect
ReduceForcedMovement

Allies cannot be pushed, pulled, or slid more than 2 squares.

Effect Value

2

Lantern Wick

Radiant Anti-Undead
Rarity
Common
Trigger
AttackHit
Effect
Bonus Damage

Allies deal +1 radiant damage to undead or shadow enemies.

Effect Value

1

Lucky Bone Die

Luck
Rarity
Common
Trigger
Passive
Effect
Gain TempHp

Once per combat, when an ally rolls a natural 1, they gain 1 temporary HP.

Effect Value

1

Mercy Thread

Healing
Rarity
Common
Trigger
HealingDone
Effect
Heal

Healing powers restore +1 HP.

Effect Value

1

Mirror Shard

Temp HP
Rarity
Uncommon
Trigger
TempHpGained
Effect
Gain TempHp

Once per combat, when an ally gains temporary HP, another random ally gains 1 temporary HP.

Effect Value

1

Old Adventurer Map

Map Utility
Rarity
Common
Trigger
RoomCompleted
Effect
RevealMapNode

After each room, reveal one extra connected navigation node.

Effect Value

1

Quiet Sole Charm

Mobility
Rarity
Common
Trigger
Passive
Effect
Gain Speed First Move

The first movement each combat does not provoke opportunity attacks.

Effect Value

0

Ranger's Black Feather

Ranged Control
Rarity
Uncommon
Trigger
AttackHit
Effect
Bonus Damage

The first ranged hit each combat pushes the target 1 square.

Effect Value

0

Rat King's Coin

Economy Clean Win
Rarity
Common
Trigger
RoomCompleted
Effect
Gain Gold

Combat rewards grant +1 gold if no ally dropped to 0 HP.

Effect Value

1

Red Thread Charm

Healing Defense
Rarity
Uncommon
Trigger
HealingDone
Effect
Add Defense Bonus

When an ally heals another ally, both gain +1 to all defenses until next turn.

Effect Value

1

Rusty Lockpick Ring

Treasure
Rarity
Common
Trigger
TreasureOpened
Effect
Add RewardOption

Treasure rooms offer one extra reward option.

Effect Value

1

Saint's Ash Pouch

Healing Cleanse
Rarity
Uncommon
Trigger
HealingDone
Effect
Heal

Once per combat, when an ally is healed, remove 1 stack of ongoing damage if present.

Effect Value

0

Saint's Broken Halo

Healing
Rarity
Rare
Trigger
HealingDone
Effect
Gain TempHp

Once per combat, when an ally heals another ally, both gain +2 temporary HP.

Effect Value

2

Scout's Knotted Cord

Initiative
Rarity
Common
Trigger
Passive
Effect
Add Attack Bonus

The party gains +1 initiative.

Effect Value

1

Small Iron Saint

Defense
Rarity
Common
Trigger
AfterDamageTaken
Effect
Add Defense Bonus

The first ally hit each combat gains +1 AC until the start of their next turn.

Effect Value

1

Spare Bandage Kit

Bloodied Defense
Rarity
Common
Trigger
AllyBloodied
Effect
Gain TempHp

Once per combat, when an ally falls below 50% HP, they gain 3 temporary HP.

Effect Value

3

Stone Button

Control Defense
Rarity
Common
Trigger
Passive
Effect
ReduceForcedMovement

Once per combat, reduce the first forced movement against an ally by 1 square.

Effect Value

1

Thief's Bent Pin

Events
Rarity
Uncommon
Trigger
BeforeSkillCheck
Effect
Add Attack Bonus

Event room skill checks gain +1.

Effect Value

1

Torch of Resolve

Defense Opening
Rarity
Common
Trigger
CombatStart
Effect
Gain TempHp

At the start of each combat, all living allies gain 2 temporary HP.

Effect Value

2

Traveling Ration

Sustain
Rarity
Common
Trigger
RoomCompleted
Effect
Heal

After every 3 rooms, heal all living allies for 2 HP.

Effect Value

2

Witchglass Eye

Reroll
Rarity
Uncommon
Trigger
CombatStart
Effect
GrantMissReroll

Once per combat, the first missed attack may be rerolled. The second result is final.

Effect Value

1

Wizard's Cracked Lens

Area
Rarity
Uncommon
Trigger
AttackHit
Effect
Bonus Damage

The first area attack each combat deals +1 damage to each target hit.

Effect Value

1

Wolfpack Standard

Formation
Rarity
Uncommon
Trigger
AttackHit
Effect
Bonus Damage

Allies deal +1 damage to enemies adjacent to at least two allies.

Effect Value

1