Relics
Generated entities: 50
| Name | Rarity | Trigger |
|---|---|---|
| Ashen Candle | Common | CombatStart |
| Astral Chain | Rare | AttackHit |
| Banner of the Vanguard | Uncommon | TurnStart |
| Bent Arrowhead | Common | AttackHit |
| Black Star Compass | Rare | EliteDefeated |
| Blacksmith's Token | Uncommon | Passive |
| Bloodied Banner | Common | AttackHit |
| Blue Glass Bead | Common | TempHpGained |
| Broken Shield Nail | Common | BeforeDamageTaken |
| Chipped Wolf Fang | Common | AttackHit |
| Cleric's Bronze Seal | Uncommon | HealingDone |
| Copper Prayer Bell | Common | PostCombat |
| Cracked Tactics Board | Common | Passive |
| Crown of Last Stands | Rare | AllyWouldDropToZero |
| Demon Contract | Boss | CombatStart |
| Dragonbone Die | Rare | CriticalHit |
| Dried Ember | Common | AttackHit |
| Duelist Coin | Common | Passive |
| Echoing Horn | Uncommon | Passive |
| Ember Reliquary | Uncommon | AttackHit |
| Executioner's Thread | Uncommon | EnemyBloodied |
| Fighter's Whetstone | Uncommon | AttackHit |
| Frozen Hourglass | Boss | CombatStart |
| Goblin Tooth Charm | Common | EnemyKilled |
| Grave Lantern | Uncommon | EnemyKilled |
| Hollow Coin Purse | Uncommon | Passive |
| Hunter's Chalk | Common | AttackHit |
| Iron Root Idol | Uncommon | Passive |
| Lantern Wick | Common | AttackHit |
| Lucky Bone Die | Common | Passive |
| Mercy Thread | Common | HealingDone |
| Mirror Shard | Uncommon | TempHpGained |
| Old Adventurer Map | Common | RoomCompleted |
| Quiet Sole Charm | Common | Passive |
| Ranger's Black Feather | Uncommon | AttackHit |
| Rat King's Coin | Common | RoomCompleted |
| Red Thread Charm | Uncommon | HealingDone |
| Rusty Lockpick Ring | Common | TreasureOpened |
| Saint's Ash Pouch | Uncommon | HealingDone |
| Saint's Broken Halo | Rare | HealingDone |
| Scout's Knotted Cord | Common | Passive |
| Small Iron Saint | Common | AfterDamageTaken |
| Spare Bandage Kit | Common | AllyBloodied |
| Stone Button | Common | Passive |
| Thief's Bent Pin | Uncommon | BeforeSkillCheck |
| Torch of Resolve | Common | CombatStart |
| Traveling Ration | Common | RoomCompleted |
| Witchglass Eye | Uncommon | CombatStart |
| Wizard's Cracked Lens | Uncommon | AttackHit |
| Wolfpack Standard | Uncommon | AttackHit |
Select a relic from the list to view details.
Ashen Candle
At the start of combat, deal 1 damage to all enemies.
Effect Value
1
Astral Chain
Once per combat, the first enemy marked is also Slowed until end of round 1.
Effect Value
0
Banner of the Vanguard
The first ally to act each combat gains +1 attack until end of turn.
Effect Value
1
Bent Arrowhead
Ranged attacks deal +1 damage against enemies 4 or more squares away.
Effect Value
1
Black Star Compass
Elite rooms offer one extra relic choice.
Effect Value
1
Blacksmith's Token
Forge rooms cost 20% less.
Effect Value
20
Bloodied Banner
Allies deal +1 damage against bloodied enemies.
Effect Value
1
Blue Glass Bead
The first time an ally gains temporary HP each combat, they gain +1 extra temporary HP.
Effect Value
1
Broken Shield Nail
Once per combat, reduce damage from the first enemy critical hit by 2.
Effect Value
2
Chipped Wolf Fang
Allies deal +1 damage to enemies adjacent to two or more allies.
Effect Value
1
Cleric's Bronze Seal
The first divine or healing power used each combat grants the target 2 temporary HP.
Effect Value
2
Copper Prayer Bell
After each combat, heal the lowest-HP living ally for 10% of their maximum HP.
Effect Value
0
Cracked Tactics Board
The first ally to move each combat gains +1 Speed for that move.
Effect Value
1
Crown of Last Stands
Once per combat, the first ally that would drop to 0 HP survives at 1 HP instead.
Effect Value
0
Demon Contract
All allies start combat with +1 AP. All allies start combat with -2 HP.
Effect Value
1
Dragonbone Die
Once per combat, the first critical hit grants +1 AP to the acting character.
Effect Value
1
Dried Ember
The first successful attack each combat deals +2 fire damage.
Effect Value
2
Duelist Coin
Allies gain +1 attack when adjacent to exactly one enemy.
Effect Value
1
Echoing Horn
Once per combat, after using an Encounter power, 25% chance to refund 1 AP.
Effect Value
1
Ember Reliquary
The first hit each combat deals +3 fire damage and applies Burn 1.
Effect Value
3
Executioner's Thread
The first time an enemy becomes bloodied each combat, the attacker gains +1 attack until end of their next turn.
Effect Value
1
Fighter's Whetstone
The first melee hit each combat deals +2 damage.
Effect Value
2
Frozen Hourglass
At combat start, the first enemy in initiative is Delayed until after the first ally acts. Allies have -1 Speed on round 1.
Effect Value
0
Goblin Tooth Charm
The first minion killed each combat grants +1 gold.
Effect Value
1
Grave Lantern
When an enemy dies, the nearest living ally gains 1 temporary HP.
Effect Value
1
Hollow Coin Purse
After choosing gold as a reward, gain 20% bonus gold.
Effect Value
20
Hunter's Chalk
The first enemy damaged each combat becomes Marked until end of their next turn.
Effect Value
1
Iron Root Idol
Allies cannot be pushed, pulled, or slid more than 2 squares.
Effect Value
2
Lantern Wick
Allies deal +1 radiant damage to undead or shadow enemies.
Effect Value
1
Lucky Bone Die
Once per combat, when an ally rolls a natural 1, they gain 1 temporary HP.
Effect Value
1
Mercy Thread
Healing powers restore +1 HP.
Effect Value
1
Mirror Shard
Once per combat, when an ally gains temporary HP, another random ally gains 1 temporary HP.
Effect Value
1
Old Adventurer Map
After each room, reveal one extra connected navigation node.
Effect Value
1
Quiet Sole Charm
The first movement each combat does not provoke opportunity attacks.
Effect Value
0
Ranger's Black Feather
The first ranged hit each combat pushes the target 1 square.
Effect Value
0
Rat King's Coin
Combat rewards grant +1 gold if no ally dropped to 0 HP.
Effect Value
1
Red Thread Charm
When an ally heals another ally, both gain +1 to all defenses until next turn.
Effect Value
1
Rusty Lockpick Ring
Treasure rooms offer one extra reward option.
Effect Value
1
Saint's Ash Pouch
Once per combat, when an ally is healed, remove 1 stack of ongoing damage if present.
Effect Value
0
Saint's Broken Halo
Once per combat, when an ally heals another ally, both gain +2 temporary HP.
Effect Value
2
Scout's Knotted Cord
The party gains +1 initiative.
Effect Value
1
Small Iron Saint
The first ally hit each combat gains +1 AC until the start of their next turn.
Effect Value
1
Spare Bandage Kit
Once per combat, when an ally falls below 50% HP, they gain 3 temporary HP.
Effect Value
3
Stone Button
Once per combat, reduce the first forced movement against an ally by 1 square.
Effect Value
1
Thief's Bent Pin
Event room skill checks gain +1.
Effect Value
1
Torch of Resolve
At the start of each combat, all living allies gain 2 temporary HP.
Effect Value
2
Traveling Ration
After every 3 rooms, heal all living allies for 2 HP.
Effect Value
2
Witchglass Eye
Once per combat, the first missed attack may be rerolled. The second result is final.
Effect Value
1
Wizard's Cracked Lens
The first area attack each combat deals +1 damage to each target hit.
Effect Value
1
Wolfpack Standard
Allies deal +1 damage to enemies adjacent to at least two allies.
Effect Value
1