Combat Rules
Combat is turn-based on a grid. Party members and enemies spend action points, move through legal pathfinding routes, make attacks against defenses, apply conditions, and resolve reward flow after victory.
Core runtime ownership:
- Combat board orchestration:
game/combat/scripts/CombatBoard.cs - Powers:
game/combat/scripts/powers/andcontent/classes/*/powers/ - Effects and conditions:
game/combat/scripts/effects/,game/combat/scripts/ConditionSystem.cs - Enemies:
content/enemies/
Generated pages document the structured data currently visible to the wiki generator. When generated data is incomplete, the warning report should be treated as a backlog for better source data or parser support.