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Combat Rules

Combat is turn-based on a grid. Party members and enemies spend action points, move through legal pathfinding routes, make attacks against defenses, apply conditions, and resolve reward flow after victory.

Core runtime ownership:

  • Combat board orchestration: game/combat/scripts/CombatBoard.cs
  • Powers: game/combat/scripts/powers/ and content/classes/*/powers/
  • Effects and conditions: game/combat/scripts/effects/, game/combat/scripts/ConditionSystem.cs
  • Enemies: content/enemies/

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