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Cure Light Wounds

Cleric · Utility · Level 2

Channel divine energy to mend serious wounds. Range 5. Target self or one living ally. 2 AP, uses standard action. Heal 25% Max HP + 2d8 + WIS modifier. Cannot overheal or revive.

Status: Implemented

Tags: Ranged, Divine, Healing, Implement, Utility

Data Warnings

  • No structured AP cost in power JSON.

Details

Field Value
Class Cleric
Level 2
Source Utility
Keywords Ranged, Divine, Healing, Implement

Source Files

  • content/classes/cleric/powers/level_2/data/cleric.cure_light_wounds.json
  • content/classes/cleric/powers/level_2/scripts/CureLightWoundsPower.cs