Relic Rules
Relics are planned as run-level effects independent from individual party members.
The current repository does not yet expose a structured relic catalog for the wiki generator. Until that runtime source exists, the generated relic section intentionally reports zero relic entities and records a warning instead of inventing sample relics.
Planned rules from the wiki implementation plan:
- Relics should not repeat within the same run.
- Elite encounters may offer a choice from random relics.
- Event rooms may expose relic rewards through outcomes.
- The player needs an eventual codex or hub UI section for active relics.