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Relic Rules

Relics are planned as run-level effects independent from individual party members.

The current repository does not yet expose a structured relic catalog for the wiki generator. Until that runtime source exists, the generated relic section intentionally reports zero relic entities and records a warning instead of inventing sample relics.

Planned rules from the wiki implementation plan:

  • Relics should not repeat within the same run.
  • Elite encounters may offer a choice from random relics.
  • Event rooms may expose relic rewards through outcomes.
  • The player needs an eventual codex or hub UI section for active relics.