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King's Castle

Rogue · Encounter · Level 1 · 0 AP · Standard · 1

Swap positions with an adjacent ally, then strike. Melee when adjacent, thrown when at range.

Status: Implemented

Tags: Melee, Weapon, Encounter

Details

Field Value
Class Rogue
Level 1
Source Encounter
Ap Cost 0
Action Type Standard
Range 1
Target Defense Reflex
Attack Stat DEX
Damage 2[W] + Dexterity modifier damage
Keywords Melee, Weapon

Source Files

  • content/classes/rogue/powers/level_1/data/rogue.king_s_castle.json
  • content/classes/rogue/powers/level_1/scripts/KingsCastlePower.cs