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Perks

Generated entities: 204

Name Scope Class / Branch Category Tier / Level Effect Status
Adventurer Board Guild Mastery Guild Guild 2 Hub roster size increases from 4 to 5. Description Only
Agile Hunter Character Talent Ranger Mobility 2 +1 Speed. Implemented
Ambusher Character Talent Rogue Damage 2 If you act before a target in initiative, your first attack against them deals +3 damage. Implemented
Arcane Focus Character Talent Wizard Accuracy 2 +1 attack with all Wizard powers. Implemented
Arcane Primer Guild Mastery Knowledge Knowledge 3 Arcane Weird events show one extra hint. Description Only
Arcane Scholar Character Talent Wizard Skill 2 +2 Arcana. Implemented
Armor Proficiency (Heavy) Character Talent General Defense 2 Gain proficiency with Heavy armor. Implemented
Armor Proficiency (Light) Character Talent General Defense 2 Gain proficiency with Light armor. Implemented
Armor Proficiency (Medium) Character Talent General Defense 2 Gain proficiency with Medium armor. Implemented
Backstab Training Character Talent Rogue Damage 2 +2 damage when you have combat advantage. Implemented
Balanced Roster Guild Mastery Guild Guild 3 Recruit generation tries to offer varied roles. Description Only
Battle Chaplain Character Talent Cleric Accuracy 2 +1 attack while adjacent to an ally. Implemented
Battle Dressing Guild Mastery Survival Survival 1 After combat, each living hero recovers 1d4 HP. Configured
Battle Honors Guild Mastery Tactics Tactics 4 Victory screen displays earned tactical accolades and bonus rewards. Description Only
Battle Instinct Character Talent General Tempo 2 Start each combat with +1 AP. Implemented
Battlefield Control Guild Mastery Tactics Tactics 2 Applying Slow, Dazed, Immobilized, or Prone grants a small reward chance after combat. Description Only
Best Candidate Guild Mastery Knowledge Knowledge 2 Skill checks show which hero will attempt the roll. Description Only
Better Bearings Guild Mastery Exploration Exploration 2 One unknown door per floor has a chance to partially reveal. Description Only
Better Questions Guild Mastery Knowledge Knowledge 2 Event rooms show whether an option is Safe, Risky, or Costly. Description Only
Blessed Recovery Character Talent Cleric Support 2 Once per combat, healing an ally removes Slowed or Weakened from them. Implemented
Bloodied Fury Character Talent General Damage 2 While bloodied, deal +2 damage. Implemented
Bloodied Resolve Character Talent General Accuracy 2 While bloodied, gain +1 attack. Implemented
Bloodied Resolve Guild Mastery Survival Survival 3 First time per run a hero ends combat bloodied, restore 1 Recovery Charge. Description Only
Bold Delver Guild Mastery Exploration Exploration 2 Choosing unknown doors grants bonus gold if they become dangerous rooms. Description Only
Boss Rumors Guild Mastery Knowledge Knowledge 4 Before starting a run, preview the floor boss family. Description Only
Burning Study Character Talent Wizard Damage 2 Fire powers deal +2 damage. Implemented
Camp Discipline Guild Mastery Survival Survival 2 Rest nodes heal 25% more HP. Description Only
Careful Scout Guild Mastery Exploration Exploration 2 Scout Scrolls reveal more precise information. Description Only
Cartographer's Desk Guild Mastery Exploration Exploration 2 Unlock the Cartographer in the hub. Description Only
Cheap Shot Character Talent Rogue Damage 2 +3 damage against debuffed targets (Slowed, Dazed, Prone, Immobilized, Weakened). Implemented
Class Rumors Guild Mastery Guild Guild 1 Class rescue events become more likely. Configured
Clean Execution Guild Mastery Tactics Tactics 1 If no hero dies in combat, gain +5 gold. Description Only
Close Quarters Character Talent General Accuracy 2 +1 attack against adjacent enemies. Implemented
Coin Sense Guild Mastery Wealth Wealth 2 Revealed Treasure doors display whether they are locked. Description Only
Combat Momentum Character Talent Fighter Tempo 2 On melee kill, gain +1 movement this turn. Implemented
Combat Reflexes Guild Mastery Guild Guild 4 Gain an additional missed-attack reroll per rank. Configured
Contractor's Fee Guild Mastery Wealth Wealth 2 Completing an Event room grants +10 gold. Description Only
Control Doctrine Guild Mastery Tactics Tactics 2 First crowd-control use per combat has a chance to grant a Tactical Scroll after victory. Description Only
Crushing Advance Character Talent Fighter Control 2 Fighter push effects push +1 extra tile. Implemented
Deep Pockets Guild Mastery Wealth Wealth 2 Start each run with +20 gold. Configured
Deep Reserves Character Talent General Survival 2 Start each combat with temporary HP equal to your level. Implemented
Deeper Survey Guild Mastery Exploration Exploration 2 At depth 3+, one door choice is automatically revealed per floor. Description Only
Defender's Mark Character Talent Fighter Control 2 First enemy hit each combat becomes Marked. Implemented
Defensive Doctrine Guild Mastery Tactics Tactics 2 No-death and no-bloodied rewards are improved. Description Only
Defensive Draughts Guild Mastery Survival Survival 3 Defensive potions are slightly more common in rewards. Description Only
Defensive Footwork Character Talent General Defense 2 +1 Reflex. Implemented
Defensive Victory Guild Mastery Tactics Tactics 3 If a hero uses Total Defense and the party wins, gain +10 gold. Description Only
Dirty Fighting Character Talent Rogue Control 2 First hit each combat applies Weakened to the target for 1 turn. Implemented
Divine Momentum Character Talent Cleric Tempo 2 Once per combat, killing an enemy with a Divine power refunds 1 AP. Implemented
Door Signs Guild Mastery Exploration Exploration 2 Revealed Combat doors show enemy family. Description Only
Dungeon Lore Guild Mastery Knowledge Knowledge 2 Event options show the required skill before choosing. Description Only
Dungeon Lore Specialist Guild Mastery Knowledge Knowledge 2 Events and shrines provide more reliable preview information. Description Only
Dungeon Scout Character Talent General Skill 2 +2 Perception. Improves door scouting and Perception event checks. Implemented
Durable Character Talent General Survival 2 +2 maximum Recovery Charges. Implemented
Elite Doctrine Guild Mastery Tactics Tactics 3 Elite encounters grant one additional reward option. Description Only
Elite Intel Guild Mastery Knowledge Knowledge 3 Elite doors reveal elite role or family. Description Only
Elite Warning Guild Mastery Exploration Exploration 3 Elite doors show a danger marker even if not fully revealed. Description Only
Emergency Flask Guild Mastery Survival Survival 2 Once per run, if a hero starts combat below 50% HP, gain 1 Minor Healing Potion. Description Only
Enemy Roles Guild Mastery Knowledge Knowledge 1 Revealed Combat doors show likely enemy role mix. Description Only
Evasive Step Character Talent Rogue Defense 2 +1 AC until next turn after using a Safe Step. Implemented
Extra Cot Guild Mastery Guild Guild 1 Hub roster size increases from 3 to 4. Configured
Extra Offer Guild Mastery Wealth Wealth 2 Hub shops show 1 extra item per run. Description Only
Fair Prices Guild Mastery Wealth Wealth 2 Hub shop prices reduced by 10%. Description Only
Fast Hands Character Talent Rogue Tempo 2 Once per combat, use a consumable item without spending AP. Implemented
Field Chronicles Guild Mastery Knowledge Knowledge 3 All combat and event XP rewards are increased by +5% per rank. Configured
Field Medic Guild Mastery Survival Survival 2 Post-combat healing affects all living heroes. Configured
Field Rations Guild Mastery Survival Survival 1 Start each run with 1 Minor Healing Potion. Configured
Finisher Character Talent General Damage 2 +3 damage against enemies below 25% HP. Implemented
Flawless Opener Guild Mastery Tactics Tactics 2 If the party defeats an enemy in round 1, gain +5 gold. Description Only
Fleet Step Character Talent General Mobility 2 +1 Speed. Implemented
Focused Aim Character Talent General Accuracy 2 +1 attack against enemies 4+ tiles away. Implemented
Formation Drill Guild Mastery Tactics Tactics 2 If no hero drops below 50% HP, gain +10 gold. Description Only
Frost Focus Character Talent Wizard Damage 2 Cold powers deal +2 damage and apply Slowed on hit. Implemented
Full Company Guild Mastery Guild Guild 3 Hub roster size increases from 5 to 6. Description Only
Great Fortitude Character Talent General Defense 2 +1 Fortitude. Implemented
Guardian Prayer Character Talent Cleric Support 2 Once per combat, when an ally drops below 50% HP, grant them +2 temporary HP. Implemented
Guild Archivist Guild Mastery Knowledge Knowledge 4 Codex completion grants cosmetic trophies and small Renown bonuses. Description Only
Guild Charter Guild Mastery Root Root 0 Establishes the Guild Mastery system. Unlocked by default. Implemented
Guild Hall Guild Mastery Guild Guild 4 Hub visually upgrades as major bosses/classes are unlocked. Description Only
Guild Purse Guild Mastery Wealth Wealth 1 Gain +10 gold after each combat. Configured
Guild Tax Guild Mastery Wealth Wealth 3 Every 3 combats, gain +15 gold. Description Only
Heavy Weapon Training Character Talent Fighter Damage 2 +2 damage with two-handed melee weapons. Implemented
Heroic Legacy Guild Mastery Guild Guild 3 Reaching a depth milestone before defeat grants bonus Renown. Description Only
Hidden Paths Guild Mastery Exploration Exploration 3 Small chance for a fourth door choice after Event rooms. Description Only
Hold the Line Character Talent Fighter Control 2 Adjacent enemies suffer -1 Speed. Implemented
Hunter's Rhythm Character Talent Ranger Damage 2 +1 damage when attacking the same target as your previous attack. Implemented
Improved Defenses Character Talent General Defense 2 +1 Fortitude, Reflex, and Will. Implemented
Improved Initiative Character Talent General Tempo 2 +3 Initiative. Implemented
Iron Endurance Character Talent General Survival 2 +4 Max HP. Implemented
Iron Stomach Guild Mastery Survival Survival 2 Healing potions restore +2 HP. Description Only
Iron Will Character Talent General Defense 2 +1 Will. Implemented
Knife Work Character Talent Rogue Accuracy 2 +1 attack while wielding a light blade. Implemented
Known Danger Guild Mastery Knowledge Knowledge 2 Failed scouting rolls have a chance to reveal partial information. Description Only
Last Stand Character Talent General Survival 2 Once per combat, when reduced below 25% HP, gain Guarded until your next turn. Implemented
Lethal Hunter Character Talent Ranger Damage 2 +2 damage against your Hunter's Quarry target. Implemented
Light Step Character Talent General Mobility 2 First movement each combat ignores opportunity attacks. Implemented
Lightning Reflexes Character Talent General Defense 2 +2 Reflex. Implemented
Locked Prize Guild Mastery Wealth Wealth 3 Locked chests grant +20 bonus gold. Description Only
Lockpick Kit Guild Mastery Exploration Exploration 2 Start each run with 1 Lockpick. Configured
Lone Survivor Character Talent General Accuracy 2 Gain +1 attack while no ally is adjacent. Implemented
Martial Guild Guild Mastery Guild Guild 2 Fighter, Ranger, Rogue, and Warlord-related recruits and quests appear more often. Description Only
Master Scout Guild Mastery Exploration Exploration 4 First room choice of each run fully reveals all three doors. Description Only
Medic's Satchel Guild Mastery Survival Survival 2 Start each run with 1 random support potion. Description Only
Memorial Wall Guild Mastery Guild Guild 2 Unlock memorial records for fallen heroes. Description Only
Merchant Contact Guild Mastery Wealth Wealth 2 Unlock the Quartermaster in the hub. Description Only
Mercy's Reserve Character Talent Cleric Tempo 2 Once per combat, healing an ally below 25% HP refunds 1 AP. Implemented
Mobile Assault Character Talent General Damage 2 If this character moved at least 3 tiles this turn, deal +1 damage on their next attack. Implemented
Monster Lore Character Talent General Skill 2 +2 to monster-related event checks: Arcana, Nature. Implemented
Monster Lore Guild Mastery Knowledge Knowledge 2 Combat doors show enemy family earlier and more reliably. Description Only
Monster Notes Guild Mastery Knowledge Knowledge 1 Unlock the Monster Codex in the hub. Description Only
Mystic Guild Guild Mastery Guild Guild 2 Wizard, Cleric, Paladin, and Warlock-related recruits and quests appear more often. Description Only
No One Left Behind Guild Mastery Survival Survival 4 If at least one hero died, surviving heroes recover 1d6 HP after combat. Description Only
No Retreat Character Talent Fighter Damage 2 If Fighter did not move this turn, melee attacks deal +2 damage. Implemented
Opportunist Character Talent General Damage 2 +2 damage against bloodied enemies. Implemented
Orb Pressure Character Talent Wizard Damage 2 +1 damage with powers that target Will. Implemented
Patron Funding Guild Mastery Wealth Wealth 3 If run-start gold is below 10, start with a random useful consumable. Description Only
Perfect Discipline Guild Mastery Tactics Tactics 3 If no hero dies and no potion is used, gain +1 extra reward option. Description Only
Point-Blank Archer Character Talent Ranger Accuracy 2 +1 attack against enemies within 5 tiles. Implemented
Power Academy Guild Mastery Guild Guild 3 Unlock one Recruit Hall starting-power retrain per visible recruit. Configured
Power Attack Character Talent General Damage 2 Toggle (free): melee weapon attacks take -2 attack for +2 damage (+3 at Paragon). Implemented
Power Expression Guild Mastery Tactics Tactics 2 Using a Daily power in combat grants a small bonus reward after victory. Description Only
Prayer of Endurance Character Talent Cleric Support 2 At combat start, all party members gain +2 Max HP for the duration. Implemented
Precise Shot Character Talent Ranger Accuracy 2 +1 attack with ranged weapon powers. Implemented
Prepared Alchemist Guild Mastery Survival Survival 2 Start each run with 1 extra potion instead of improving post-combat healing. Configured
Protector's Oath Guild Mastery Tactics Tactics 2 If backline heroes take no damage, gain a bonus reward chance. Description Only
Punishing Guard Character Talent Fighter Control 2 Marked enemies that attack another ally take 3 retaliation damage. Implemented
Quiet Entry Guild Mastery Exploration Exploration 3 First combat after choosing an unknown door has a small chance to grant initiative advantage. Description Only
Radiant Brand Character Talent Cleric Damage 2 Radiant hits mark the target: next attack against them deals +1 damage. Implemented
Radiant Discipline Character Talent Cleric Damage 2 Radiant powers deal +2 damage. Implemented
Recovery Training Character Talent General Survival 2 +1 maximum Recovery Charge. Implemented
Relentless Quarry Character Talent Ranger Damage 2 +2 damage against a bloodied Hunter's Quarry target. Implemented
Reliable Buyer Guild Mastery Wealth Wealth 3 Selling items gives +15% gold. Description Only
Respec Ledger Guild Mastery Guild Guild 3 Allows Guild Mastery respec in the hub. Description Only
Risk Premium Guild Mastery Wealth Wealth 3 Unknown doors grant +10 bonus gold if they become Combat or Elite. Description Only
Ritual Contacts Guild Mastery Guild Guild 3 Arcane, Shrine, and Social events are slightly more likely to offer special options. Description Only
Royal Contract Guild Mastery Wealth Wealth 4 Boss victory grants a large gold bonus and extra Renown. Description Only
Sacred Resolve Character Talent Cleric Defense 2 +1 Will. Implemented
Safe Rest Guild Mastery Survival Survival 3 Rest nodes are more likely after two consecutive combat rooms. Description Only
Salvage Rights Guild Mastery Wealth Wealth 2 Skipped equipment grants a small amount of gold. Description Only
Scout Discipline Guild Mastery Exploration Exploration 3 Once per run, using a Scout Scroll does not consume it. Description Only
Scout Scroll Cache Guild Mastery Exploration Exploration 1 Start each run with 1 Scout Scroll. Configured
Shadow Footwork Character Talent Rogue Mobility 2 Once per combat, your movement ignores opportunity attacks. Implemented
Shield Proficiency Character Talent General Defense 2 Gain proficiency with shields. Implemented
Shield of the Faithful Character Talent Cleric Support 2 Once per combat, healing an ally grants them +1 AC until next turn. Implemented
Shrine Etiquette Guild Mastery Knowledge Knowledge 3 Shrine events gain one safer option. Description Only
Skill Focus (Arcana) Character Talent General Skill 2 +3 to Arcana checks. Implemented
Skill Focus (Athletics) Character Talent General Skill 2 +3 to Athletics checks. Implemented
Skill Focus (Diplomacy) Character Talent General Skill 2 +3 to Diplomacy checks. Implemented
Skill Focus (Endurance) Character Talent General Skill 2 +3 to Endurance checks. Implemented
Skill Focus (Heal) Character Talent General Skill 2 +3 to Heal checks. Implemented
Skill Focus (Insight) Character Talent General Skill 2 +3 to Insight checks. Implemented
Skill Focus (Perception) Character Talent General Skill 2 +3 to Perception checks. Implemented
Skill Focus (Stealth) Character Talent General Skill 2 +3 to Stealth checks. Implemented
Spare Key Guild Mastery Exploration Exploration 2 Start each run with 1 Iron Key. Description Only
Specialist Recruits Guild Mastery Guild Guild 2 Unlocked classes appear more often in the recruit pool. Description Only
Spell Reserve Character Talent Wizard Tempo 2 Once per combat, missing with an Encounter or Daily power refunds 1 AP. Implemented
Spoils Ledger Guild Mastery Wealth Wealth 1 Elite combats grant +25 bonus gold. Description Only
Stable Camp Guild Mastery Survival Survival 2 Rest nodes also restore 1 Recovery Charge to each living hero. Description Only
Steady Hands Character Talent General Accuracy 2 +1 attack with At-Will powers. Implemented
Storm Geometry Character Talent Wizard Accuracy 2 +1 attack against the first target of Area powers. Implemented
Surgeon's Routine Guild Mastery Survival Survival 3 Post-combat healing cannot roll below 2. Description Only
Swift Clear Guild Mastery Tactics Tactics 1 If combat ends within 6 turns, gain a small consumable chance. Description Only
Swift Doctrine Guild Mastery Tactics Tactics 2 Fast-clear rewards are improved. Description Only
Tactical Memory Guild Mastery Knowledge Knowledge 2 Previously seen enemies reveal their role immediately. Description Only
Tactical Patience Character Talent General Tempo 2 If this character ends their turn without using a standard action, their next attack gains +2 att... Implemented
Tactical Scrollwork Guild Mastery Tactics Tactics 3 Start each run with 1 Tactical Scroll. Description Only
Toughness Character Talent General Survival 2 +6 Max HP. Implemented
Trained Lookout Guild Mastery Exploration Exploration 1 First door reveal check each room gains +1. Configured
Training Hall Guild Mastery Guild Guild 2 Unlock the Training Hall in the hub. Description Only
Trap Diagrams Guild Mastery Knowledge Knowledge 3 Trap events have slightly easier skill checks. Description Only
Trap Notes Guild Mastery Exploration Exploration 2 Trap/Event rooms are easier to identify. Description Only
Trap Sense Character Talent Rogue Skill 2 +2 Perception and +2 Thievery. Implemented
Treasure Appraiser Guild Mastery Wealth Wealth 2 Treasure rooms grant +15% gold. Configured
Treasure Priority Guild Mastery Wealth Wealth 2 Treasure rooms are slightly more likely to appear. Description Only
Treasure Sense Guild Mastery Exploration Exploration 2 Treasure doors are more likely to be revealed by Perception. Description Only
Triage Training Guild Mastery Survival Survival 2 After combat, the most wounded living hero recovers +2 HP. Description Only
Turn the Faithless Character Talent Cleric Control 2 Push and push powers against Undead, Fiends, Demons, and Shadows push +1 extra tile. Implemented
Unbroken Formation Character Talent Fighter Support 2 Adjacent allies gain +1 AC while the Fighter is alive. Implemented
Unshaken Character Talent General Survival 2 +2 bonus to saving throws against save-ends conditions. Implemented
Vanishing Trick Character Talent Rogue Defense 2 On kill, gain +1 Reflex until your next turn. Implemented
Veteran Applicants Guild Mastery Guild Guild 2 Recruits can appear with one small non-combat perk. Description Only
Veteran Recovery Guild Mastery Survival Survival 3 After elite combat, living heroes recover 1d6 HP. Description Only
Veteran Timing Guild Mastery Tactics Tactics 3 Once per run, clearing combat in 4 turns or fewer grants +1 Renown. Description Only
Veteran's Eye Character Talent General Accuracy 2 First attack against a new enemy type each combat gains +1 attack. Implemented
Volley Training Character Talent Ranger Damage 2 +1 damage with multi-target ranged powers. Implemented
Wand Precision Character Talent Wizard Accuracy 2 +1 attack with single-target Ranged powers. Implemented
Weakness Study Guild Mastery Knowledge Knowledge 2 Monster Codex shows known defenses after first encounter. Description Only
Weapon Drills Guild Mastery Guild Guild 3 Starting weapon choices are slightly more consistent. Description Only
Weapon Expertise (Bow) Character Talent General Accuracy 2 +1 attack while wielding a Bow weapon (+2 at Paragon). Implemented
Weapon Expertise (Hammer) Character Talent General Accuracy 2 +1 attack while wielding a Hammer weapon (+2 at Paragon). Implemented
Weapon Expertise (Heavy blade) Character Talent General Accuracy 2 +1 attack while wielding a Heavy blade weapon (+2 at Paragon). Implemented
Weapon Expertise (Light blade) Character Talent General Accuracy 2 +1 attack while wielding a Light blade weapon (+2 at Paragon). Implemented
Weapon Focus (Axe) Character Talent General Damage 2 +1 damage while wielding a Axe weapon (+2 at Paragon). Implemented
Weapon Focus (Bow) Character Talent General Damage 2 +1 damage while wielding a Bow weapon (+2 at Paragon). Implemented
Weapon Focus (Heavy blade) Character Talent General Damage 2 +1 damage while wielding a Heavy blade weapon (+2 at Paragon). Implemented
Weapon Focus (Light blade) Character Talent General Damage 2 +1 damage while wielding a Light blade weapon (+2 at Paragon). Implemented
Weapon Focus (Mace) Character Talent General Damage 2 +1 damage while wielding a Mace weapon (+2 at Paragon). Implemented
Weapon Focus (Spear) Character Talent General Damage 2 +1 damage while wielding a Spear weapon (+2 at Paragon). Implemented
Weapon Mastery Character Talent Fighter Accuracy 2 +1 attack with melee weapon powers. Implemented
Weapon Proficiency (Military) Character Talent General Damage 2 Gain proficiency with Military weapons. Implemented
Weapon Proficiency (Superior) Character Talent General Damage 2 Gain proficiency with Superior weapons. Implemented
Wilderness Scout Character Talent Ranger Skill 2 +2 Perception and +2 Nature. Implemented
Wounded March Guild Mastery Survival Survival 2 If no one died in combat, living bloodied heroes recover 1d4 extra HP. Description Only
Zone Tactics Guild Mastery Tactics Tactics 2 First time per run you kill with zone damage, gain bonus gold. Description Only