Perks
Generated entities: 204
| Name | Scope | Class / Branch | Category | Tier / Level | Effect | Status |
|---|---|---|---|---|---|---|
| Adventurer Board | Guild Mastery | Guild | Guild | 2 | Hub roster size increases from 4 to 5. | Description Only |
| Agile Hunter | Character Talent | Ranger | Mobility | 2 | +1 Speed. | Implemented |
| Ambusher | Character Talent | Rogue | Damage | 2 | If you act before a target in initiative, your first attack against them deals +3 damage. | Implemented |
| Arcane Focus | Character Talent | Wizard | Accuracy | 2 | +1 attack with all Wizard powers. | Implemented |
| Arcane Primer | Guild Mastery | Knowledge | Knowledge | 3 | Arcane Weird events show one extra hint. | Description Only |
| Arcane Scholar | Character Talent | Wizard | Skill | 2 | +2 Arcana. | Implemented |
| Armor Proficiency (Heavy) | Character Talent | General | Defense | 2 | Gain proficiency with Heavy armor. | Implemented |
| Armor Proficiency (Light) | Character Talent | General | Defense | 2 | Gain proficiency with Light armor. | Implemented |
| Armor Proficiency (Medium) | Character Talent | General | Defense | 2 | Gain proficiency with Medium armor. | Implemented |
| Backstab Training | Character Talent | Rogue | Damage | 2 | +2 damage when you have combat advantage. | Implemented |
| Balanced Roster | Guild Mastery | Guild | Guild | 3 | Recruit generation tries to offer varied roles. | Description Only |
| Battle Chaplain | Character Talent | Cleric | Accuracy | 2 | +1 attack while adjacent to an ally. | Implemented |
| Battle Dressing | Guild Mastery | Survival | Survival | 1 | After combat, each living hero recovers 1d4 HP. | Configured |
| Battle Honors | Guild Mastery | Tactics | Tactics | 4 | Victory screen displays earned tactical accolades and bonus rewards. | Description Only |
| Battle Instinct | Character Talent | General | Tempo | 2 | Start each combat with +1 AP. | Implemented |
| Battlefield Control | Guild Mastery | Tactics | Tactics | 2 | Applying Slow, Dazed, Immobilized, or Prone grants a small reward chance after combat. | Description Only |
| Best Candidate | Guild Mastery | Knowledge | Knowledge | 2 | Skill checks show which hero will attempt the roll. | Description Only |
| Better Bearings | Guild Mastery | Exploration | Exploration | 2 | One unknown door per floor has a chance to partially reveal. | Description Only |
| Better Questions | Guild Mastery | Knowledge | Knowledge | 2 | Event rooms show whether an option is Safe, Risky, or Costly. | Description Only |
| Blessed Recovery | Character Talent | Cleric | Support | 2 | Once per combat, healing an ally removes Slowed or Weakened from them. | Implemented |
| Bloodied Fury | Character Talent | General | Damage | 2 | While bloodied, deal +2 damage. | Implemented |
| Bloodied Resolve | Character Talent | General | Accuracy | 2 | While bloodied, gain +1 attack. | Implemented |
| Bloodied Resolve | Guild Mastery | Survival | Survival | 3 | First time per run a hero ends combat bloodied, restore 1 Recovery Charge. | Description Only |
| Bold Delver | Guild Mastery | Exploration | Exploration | 2 | Choosing unknown doors grants bonus gold if they become dangerous rooms. | Description Only |
| Boss Rumors | Guild Mastery | Knowledge | Knowledge | 4 | Before starting a run, preview the floor boss family. | Description Only |
| Burning Study | Character Talent | Wizard | Damage | 2 | Fire powers deal +2 damage. | Implemented |
| Camp Discipline | Guild Mastery | Survival | Survival | 2 | Rest nodes heal 25% more HP. | Description Only |
| Careful Scout | Guild Mastery | Exploration | Exploration | 2 | Scout Scrolls reveal more precise information. | Description Only |
| Cartographer's Desk | Guild Mastery | Exploration | Exploration | 2 | Unlock the Cartographer in the hub. | Description Only |
| Cheap Shot | Character Talent | Rogue | Damage | 2 | +3 damage against debuffed targets (Slowed, Dazed, Prone, Immobilized, Weakened). | Implemented |
| Class Rumors | Guild Mastery | Guild | Guild | 1 | Class rescue events become more likely. | Configured |
| Clean Execution | Guild Mastery | Tactics | Tactics | 1 | If no hero dies in combat, gain +5 gold. | Description Only |
| Close Quarters | Character Talent | General | Accuracy | 2 | +1 attack against adjacent enemies. | Implemented |
| Coin Sense | Guild Mastery | Wealth | Wealth | 2 | Revealed Treasure doors display whether they are locked. | Description Only |
| Combat Momentum | Character Talent | Fighter | Tempo | 2 | On melee kill, gain +1 movement this turn. | Implemented |
| Combat Reflexes | Guild Mastery | Guild | Guild | 4 | Gain an additional missed-attack reroll per rank. | Configured |
| Contractor's Fee | Guild Mastery | Wealth | Wealth | 2 | Completing an Event room grants +10 gold. | Description Only |
| Control Doctrine | Guild Mastery | Tactics | Tactics | 2 | First crowd-control use per combat has a chance to grant a Tactical Scroll after victory. | Description Only |
| Crushing Advance | Character Talent | Fighter | Control | 2 | Fighter push effects push +1 extra tile. | Implemented |
| Deep Pockets | Guild Mastery | Wealth | Wealth | 2 | Start each run with +20 gold. | Configured |
| Deep Reserves | Character Talent | General | Survival | 2 | Start each combat with temporary HP equal to your level. | Implemented |
| Deeper Survey | Guild Mastery | Exploration | Exploration | 2 | At depth 3+, one door choice is automatically revealed per floor. | Description Only |
| Defender's Mark | Character Talent | Fighter | Control | 2 | First enemy hit each combat becomes Marked. | Implemented |
| Defensive Doctrine | Guild Mastery | Tactics | Tactics | 2 | No-death and no-bloodied rewards are improved. | Description Only |
| Defensive Draughts | Guild Mastery | Survival | Survival | 3 | Defensive potions are slightly more common in rewards. | Description Only |
| Defensive Footwork | Character Talent | General | Defense | 2 | +1 Reflex. | Implemented |
| Defensive Victory | Guild Mastery | Tactics | Tactics | 3 | If a hero uses Total Defense and the party wins, gain +10 gold. | Description Only |
| Dirty Fighting | Character Talent | Rogue | Control | 2 | First hit each combat applies Weakened to the target for 1 turn. | Implemented |
| Divine Momentum | Character Talent | Cleric | Tempo | 2 | Once per combat, killing an enemy with a Divine power refunds 1 AP. | Implemented |
| Door Signs | Guild Mastery | Exploration | Exploration | 2 | Revealed Combat doors show enemy family. | Description Only |
| Dungeon Lore | Guild Mastery | Knowledge | Knowledge | 2 | Event options show the required skill before choosing. | Description Only |
| Dungeon Lore Specialist | Guild Mastery | Knowledge | Knowledge | 2 | Events and shrines provide more reliable preview information. | Description Only |
| Dungeon Scout | Character Talent | General | Skill | 2 | +2 Perception. Improves door scouting and Perception event checks. | Implemented |
| Durable | Character Talent | General | Survival | 2 | +2 maximum Recovery Charges. | Implemented |
| Elite Doctrine | Guild Mastery | Tactics | Tactics | 3 | Elite encounters grant one additional reward option. | Description Only |
| Elite Intel | Guild Mastery | Knowledge | Knowledge | 3 | Elite doors reveal elite role or family. | Description Only |
| Elite Warning | Guild Mastery | Exploration | Exploration | 3 | Elite doors show a danger marker even if not fully revealed. | Description Only |
| Emergency Flask | Guild Mastery | Survival | Survival | 2 | Once per run, if a hero starts combat below 50% HP, gain 1 Minor Healing Potion. | Description Only |
| Enemy Roles | Guild Mastery | Knowledge | Knowledge | 1 | Revealed Combat doors show likely enemy role mix. | Description Only |
| Evasive Step | Character Talent | Rogue | Defense | 2 | +1 AC until next turn after using a Safe Step. | Implemented |
| Extra Cot | Guild Mastery | Guild | Guild | 1 | Hub roster size increases from 3 to 4. | Configured |
| Extra Offer | Guild Mastery | Wealth | Wealth | 2 | Hub shops show 1 extra item per run. | Description Only |
| Fair Prices | Guild Mastery | Wealth | Wealth | 2 | Hub shop prices reduced by 10%. | Description Only |
| Fast Hands | Character Talent | Rogue | Tempo | 2 | Once per combat, use a consumable item without spending AP. | Implemented |
| Field Chronicles | Guild Mastery | Knowledge | Knowledge | 3 | All combat and event XP rewards are increased by +5% per rank. | Configured |
| Field Medic | Guild Mastery | Survival | Survival | 2 | Post-combat healing affects all living heroes. | Configured |
| Field Rations | Guild Mastery | Survival | Survival | 1 | Start each run with 1 Minor Healing Potion. | Configured |
| Finisher | Character Talent | General | Damage | 2 | +3 damage against enemies below 25% HP. | Implemented |
| Flawless Opener | Guild Mastery | Tactics | Tactics | 2 | If the party defeats an enemy in round 1, gain +5 gold. | Description Only |
| Fleet Step | Character Talent | General | Mobility | 2 | +1 Speed. | Implemented |
| Focused Aim | Character Talent | General | Accuracy | 2 | +1 attack against enemies 4+ tiles away. | Implemented |
| Formation Drill | Guild Mastery | Tactics | Tactics | 2 | If no hero drops below 50% HP, gain +10 gold. | Description Only |
| Frost Focus | Character Talent | Wizard | Damage | 2 | Cold powers deal +2 damage and apply Slowed on hit. | Implemented |
| Full Company | Guild Mastery | Guild | Guild | 3 | Hub roster size increases from 5 to 6. | Description Only |
| Great Fortitude | Character Talent | General | Defense | 2 | +1 Fortitude. | Implemented |
| Guardian Prayer | Character Talent | Cleric | Support | 2 | Once per combat, when an ally drops below 50% HP, grant them +2 temporary HP. | Implemented |
| Guild Archivist | Guild Mastery | Knowledge | Knowledge | 4 | Codex completion grants cosmetic trophies and small Renown bonuses. | Description Only |
| Guild Charter | Guild Mastery | Root | Root | 0 | Establishes the Guild Mastery system. Unlocked by default. | Implemented |
| Guild Hall | Guild Mastery | Guild | Guild | 4 | Hub visually upgrades as major bosses/classes are unlocked. | Description Only |
| Guild Purse | Guild Mastery | Wealth | Wealth | 1 | Gain +10 gold after each combat. | Configured |
| Guild Tax | Guild Mastery | Wealth | Wealth | 3 | Every 3 combats, gain +15 gold. | Description Only |
| Heavy Weapon Training | Character Talent | Fighter | Damage | 2 | +2 damage with two-handed melee weapons. | Implemented |
| Heroic Legacy | Guild Mastery | Guild | Guild | 3 | Reaching a depth milestone before defeat grants bonus Renown. | Description Only |
| Hidden Paths | Guild Mastery | Exploration | Exploration | 3 | Small chance for a fourth door choice after Event rooms. | Description Only |
| Hold the Line | Character Talent | Fighter | Control | 2 | Adjacent enemies suffer -1 Speed. | Implemented |
| Hunter's Rhythm | Character Talent | Ranger | Damage | 2 | +1 damage when attacking the same target as your previous attack. | Implemented |
| Improved Defenses | Character Talent | General | Defense | 2 | +1 Fortitude, Reflex, and Will. | Implemented |
| Improved Initiative | Character Talent | General | Tempo | 2 | +3 Initiative. | Implemented |
| Iron Endurance | Character Talent | General | Survival | 2 | +4 Max HP. | Implemented |
| Iron Stomach | Guild Mastery | Survival | Survival | 2 | Healing potions restore +2 HP. | Description Only |
| Iron Will | Character Talent | General | Defense | 2 | +1 Will. | Implemented |
| Knife Work | Character Talent | Rogue | Accuracy | 2 | +1 attack while wielding a light blade. | Implemented |
| Known Danger | Guild Mastery | Knowledge | Knowledge | 2 | Failed scouting rolls have a chance to reveal partial information. | Description Only |
| Last Stand | Character Talent | General | Survival | 2 | Once per combat, when reduced below 25% HP, gain Guarded until your next turn. | Implemented |
| Lethal Hunter | Character Talent | Ranger | Damage | 2 | +2 damage against your Hunter's Quarry target. | Implemented |
| Light Step | Character Talent | General | Mobility | 2 | First movement each combat ignores opportunity attacks. | Implemented |
| Lightning Reflexes | Character Talent | General | Defense | 2 | +2 Reflex. | Implemented |
| Locked Prize | Guild Mastery | Wealth | Wealth | 3 | Locked chests grant +20 bonus gold. | Description Only |
| Lockpick Kit | Guild Mastery | Exploration | Exploration | 2 | Start each run with 1 Lockpick. | Configured |
| Lone Survivor | Character Talent | General | Accuracy | 2 | Gain +1 attack while no ally is adjacent. | Implemented |
| Martial Guild | Guild Mastery | Guild | Guild | 2 | Fighter, Ranger, Rogue, and Warlord-related recruits and quests appear more often. | Description Only |
| Master Scout | Guild Mastery | Exploration | Exploration | 4 | First room choice of each run fully reveals all three doors. | Description Only |
| Medic's Satchel | Guild Mastery | Survival | Survival | 2 | Start each run with 1 random support potion. | Description Only |
| Memorial Wall | Guild Mastery | Guild | Guild | 2 | Unlock memorial records for fallen heroes. | Description Only |
| Merchant Contact | Guild Mastery | Wealth | Wealth | 2 | Unlock the Quartermaster in the hub. | Description Only |
| Mercy's Reserve | Character Talent | Cleric | Tempo | 2 | Once per combat, healing an ally below 25% HP refunds 1 AP. | Implemented |
| Mobile Assault | Character Talent | General | Damage | 2 | If this character moved at least 3 tiles this turn, deal +1 damage on their next attack. | Implemented |
| Monster Lore | Character Talent | General | Skill | 2 | +2 to monster-related event checks: Arcana, Nature. | Implemented |
| Monster Lore | Guild Mastery | Knowledge | Knowledge | 2 | Combat doors show enemy family earlier and more reliably. | Description Only |
| Monster Notes | Guild Mastery | Knowledge | Knowledge | 1 | Unlock the Monster Codex in the hub. | Description Only |
| Mystic Guild | Guild Mastery | Guild | Guild | 2 | Wizard, Cleric, Paladin, and Warlock-related recruits and quests appear more often. | Description Only |
| No One Left Behind | Guild Mastery | Survival | Survival | 4 | If at least one hero died, surviving heroes recover 1d6 HP after combat. | Description Only |
| No Retreat | Character Talent | Fighter | Damage | 2 | If Fighter did not move this turn, melee attacks deal +2 damage. | Implemented |
| Opportunist | Character Talent | General | Damage | 2 | +2 damage against bloodied enemies. | Implemented |
| Orb Pressure | Character Talent | Wizard | Damage | 2 | +1 damage with powers that target Will. | Implemented |
| Patron Funding | Guild Mastery | Wealth | Wealth | 3 | If run-start gold is below 10, start with a random useful consumable. | Description Only |
| Perfect Discipline | Guild Mastery | Tactics | Tactics | 3 | If no hero dies and no potion is used, gain +1 extra reward option. | Description Only |
| Point-Blank Archer | Character Talent | Ranger | Accuracy | 2 | +1 attack against enemies within 5 tiles. | Implemented |
| Power Academy | Guild Mastery | Guild | Guild | 3 | Unlock one Recruit Hall starting-power retrain per visible recruit. | Configured |
| Power Attack | Character Talent | General | Damage | 2 | Toggle (free): melee weapon attacks take -2 attack for +2 damage (+3 at Paragon). | Implemented |
| Power Expression | Guild Mastery | Tactics | Tactics | 2 | Using a Daily power in combat grants a small bonus reward after victory. | Description Only |
| Prayer of Endurance | Character Talent | Cleric | Support | 2 | At combat start, all party members gain +2 Max HP for the duration. | Implemented |
| Precise Shot | Character Talent | Ranger | Accuracy | 2 | +1 attack with ranged weapon powers. | Implemented |
| Prepared Alchemist | Guild Mastery | Survival | Survival | 2 | Start each run with 1 extra potion instead of improving post-combat healing. | Configured |
| Protector's Oath | Guild Mastery | Tactics | Tactics | 2 | If backline heroes take no damage, gain a bonus reward chance. | Description Only |
| Punishing Guard | Character Talent | Fighter | Control | 2 | Marked enemies that attack another ally take 3 retaliation damage. | Implemented |
| Quiet Entry | Guild Mastery | Exploration | Exploration | 3 | First combat after choosing an unknown door has a small chance to grant initiative advantage. | Description Only |
| Radiant Brand | Character Talent | Cleric | Damage | 2 | Radiant hits mark the target: next attack against them deals +1 damage. | Implemented |
| Radiant Discipline | Character Talent | Cleric | Damage | 2 | Radiant powers deal +2 damage. | Implemented |
| Recovery Training | Character Talent | General | Survival | 2 | +1 maximum Recovery Charge. | Implemented |
| Relentless Quarry | Character Talent | Ranger | Damage | 2 | +2 damage against a bloodied Hunter's Quarry target. | Implemented |
| Reliable Buyer | Guild Mastery | Wealth | Wealth | 3 | Selling items gives +15% gold. | Description Only |
| Respec Ledger | Guild Mastery | Guild | Guild | 3 | Allows Guild Mastery respec in the hub. | Description Only |
| Risk Premium | Guild Mastery | Wealth | Wealth | 3 | Unknown doors grant +10 bonus gold if they become Combat or Elite. | Description Only |
| Ritual Contacts | Guild Mastery | Guild | Guild | 3 | Arcane, Shrine, and Social events are slightly more likely to offer special options. | Description Only |
| Royal Contract | Guild Mastery | Wealth | Wealth | 4 | Boss victory grants a large gold bonus and extra Renown. | Description Only |
| Sacred Resolve | Character Talent | Cleric | Defense | 2 | +1 Will. | Implemented |
| Safe Rest | Guild Mastery | Survival | Survival | 3 | Rest nodes are more likely after two consecutive combat rooms. | Description Only |
| Salvage Rights | Guild Mastery | Wealth | Wealth | 2 | Skipped equipment grants a small amount of gold. | Description Only |
| Scout Discipline | Guild Mastery | Exploration | Exploration | 3 | Once per run, using a Scout Scroll does not consume it. | Description Only |
| Scout Scroll Cache | Guild Mastery | Exploration | Exploration | 1 | Start each run with 1 Scout Scroll. | Configured |
| Shadow Footwork | Character Talent | Rogue | Mobility | 2 | Once per combat, your movement ignores opportunity attacks. | Implemented |
| Shield Proficiency | Character Talent | General | Defense | 2 | Gain proficiency with shields. | Implemented |
| Shield of the Faithful | Character Talent | Cleric | Support | 2 | Once per combat, healing an ally grants them +1 AC until next turn. | Implemented |
| Shrine Etiquette | Guild Mastery | Knowledge | Knowledge | 3 | Shrine events gain one safer option. | Description Only |
| Skill Focus (Arcana) | Character Talent | General | Skill | 2 | +3 to Arcana checks. | Implemented |
| Skill Focus (Athletics) | Character Talent | General | Skill | 2 | +3 to Athletics checks. | Implemented |
| Skill Focus (Diplomacy) | Character Talent | General | Skill | 2 | +3 to Diplomacy checks. | Implemented |
| Skill Focus (Endurance) | Character Talent | General | Skill | 2 | +3 to Endurance checks. | Implemented |
| Skill Focus (Heal) | Character Talent | General | Skill | 2 | +3 to Heal checks. | Implemented |
| Skill Focus (Insight) | Character Talent | General | Skill | 2 | +3 to Insight checks. | Implemented |
| Skill Focus (Perception) | Character Talent | General | Skill | 2 | +3 to Perception checks. | Implemented |
| Skill Focus (Stealth) | Character Talent | General | Skill | 2 | +3 to Stealth checks. | Implemented |
| Spare Key | Guild Mastery | Exploration | Exploration | 2 | Start each run with 1 Iron Key. | Description Only |
| Specialist Recruits | Guild Mastery | Guild | Guild | 2 | Unlocked classes appear more often in the recruit pool. | Description Only |
| Spell Reserve | Character Talent | Wizard | Tempo | 2 | Once per combat, missing with an Encounter or Daily power refunds 1 AP. | Implemented |
| Spoils Ledger | Guild Mastery | Wealth | Wealth | 1 | Elite combats grant +25 bonus gold. | Description Only |
| Stable Camp | Guild Mastery | Survival | Survival | 2 | Rest nodes also restore 1 Recovery Charge to each living hero. | Description Only |
| Steady Hands | Character Talent | General | Accuracy | 2 | +1 attack with At-Will powers. | Implemented |
| Storm Geometry | Character Talent | Wizard | Accuracy | 2 | +1 attack against the first target of Area powers. | Implemented |
| Surgeon's Routine | Guild Mastery | Survival | Survival | 3 | Post-combat healing cannot roll below 2. | Description Only |
| Swift Clear | Guild Mastery | Tactics | Tactics | 1 | If combat ends within 6 turns, gain a small consumable chance. | Description Only |
| Swift Doctrine | Guild Mastery | Tactics | Tactics | 2 | Fast-clear rewards are improved. | Description Only |
| Tactical Memory | Guild Mastery | Knowledge | Knowledge | 2 | Previously seen enemies reveal their role immediately. | Description Only |
| Tactical Patience | Character Talent | General | Tempo | 2 | If this character ends their turn without using a standard action, their next attack gains +2 att... | Implemented |
| Tactical Scrollwork | Guild Mastery | Tactics | Tactics | 3 | Start each run with 1 Tactical Scroll. | Description Only |
| Toughness | Character Talent | General | Survival | 2 | +6 Max HP. | Implemented |
| Trained Lookout | Guild Mastery | Exploration | Exploration | 1 | First door reveal check each room gains +1. | Configured |
| Training Hall | Guild Mastery | Guild | Guild | 2 | Unlock the Training Hall in the hub. | Description Only |
| Trap Diagrams | Guild Mastery | Knowledge | Knowledge | 3 | Trap events have slightly easier skill checks. | Description Only |
| Trap Notes | Guild Mastery | Exploration | Exploration | 2 | Trap/Event rooms are easier to identify. | Description Only |
| Trap Sense | Character Talent | Rogue | Skill | 2 | +2 Perception and +2 Thievery. | Implemented |
| Treasure Appraiser | Guild Mastery | Wealth | Wealth | 2 | Treasure rooms grant +15% gold. | Configured |
| Treasure Priority | Guild Mastery | Wealth | Wealth | 2 | Treasure rooms are slightly more likely to appear. | Description Only |
| Treasure Sense | Guild Mastery | Exploration | Exploration | 2 | Treasure doors are more likely to be revealed by Perception. | Description Only |
| Triage Training | Guild Mastery | Survival | Survival | 2 | After combat, the most wounded living hero recovers +2 HP. | Description Only |
| Turn the Faithless | Character Talent | Cleric | Control | 2 | Push and push powers against Undead, Fiends, Demons, and Shadows push +1 extra tile. | Implemented |
| Unbroken Formation | Character Talent | Fighter | Support | 2 | Adjacent allies gain +1 AC while the Fighter is alive. | Implemented |
| Unshaken | Character Talent | General | Survival | 2 | +2 bonus to saving throws against save-ends conditions. | Implemented |
| Vanishing Trick | Character Talent | Rogue | Defense | 2 | On kill, gain +1 Reflex until your next turn. | Implemented |
| Veteran Applicants | Guild Mastery | Guild | Guild | 2 | Recruits can appear with one small non-combat perk. | Description Only |
| Veteran Recovery | Guild Mastery | Survival | Survival | 3 | After elite combat, living heroes recover 1d6 HP. | Description Only |
| Veteran Timing | Guild Mastery | Tactics | Tactics | 3 | Once per run, clearing combat in 4 turns or fewer grants +1 Renown. | Description Only |
| Veteran's Eye | Character Talent | General | Accuracy | 2 | First attack against a new enemy type each combat gains +1 attack. | Implemented |
| Volley Training | Character Talent | Ranger | Damage | 2 | +1 damage with multi-target ranged powers. | Implemented |
| Wand Precision | Character Talent | Wizard | Accuracy | 2 | +1 attack with single-target Ranged powers. | Implemented |
| Weakness Study | Guild Mastery | Knowledge | Knowledge | 2 | Monster Codex shows known defenses after first encounter. | Description Only |
| Weapon Drills | Guild Mastery | Guild | Guild | 3 | Starting weapon choices are slightly more consistent. | Description Only |
| Weapon Expertise (Bow) | Character Talent | General | Accuracy | 2 | +1 attack while wielding a Bow weapon (+2 at Paragon). | Implemented |
| Weapon Expertise (Hammer) | Character Talent | General | Accuracy | 2 | +1 attack while wielding a Hammer weapon (+2 at Paragon). | Implemented |
| Weapon Expertise (Heavy blade) | Character Talent | General | Accuracy | 2 | +1 attack while wielding a Heavy blade weapon (+2 at Paragon). | Implemented |
| Weapon Expertise (Light blade) | Character Talent | General | Accuracy | 2 | +1 attack while wielding a Light blade weapon (+2 at Paragon). | Implemented |
| Weapon Focus (Axe) | Character Talent | General | Damage | 2 | +1 damage while wielding a Axe weapon (+2 at Paragon). | Implemented |
| Weapon Focus (Bow) | Character Talent | General | Damage | 2 | +1 damage while wielding a Bow weapon (+2 at Paragon). | Implemented |
| Weapon Focus (Heavy blade) | Character Talent | General | Damage | 2 | +1 damage while wielding a Heavy blade weapon (+2 at Paragon). | Implemented |
| Weapon Focus (Light blade) | Character Talent | General | Damage | 2 | +1 damage while wielding a Light blade weapon (+2 at Paragon). | Implemented |
| Weapon Focus (Mace) | Character Talent | General | Damage | 2 | +1 damage while wielding a Mace weapon (+2 at Paragon). | Implemented |
| Weapon Focus (Spear) | Character Talent | General | Damage | 2 | +1 damage while wielding a Spear weapon (+2 at Paragon). | Implemented |
| Weapon Mastery | Character Talent | Fighter | Accuracy | 2 | +1 attack with melee weapon powers. | Implemented |
| Weapon Proficiency (Military) | Character Talent | General | Damage | 2 | Gain proficiency with Military weapons. | Implemented |
| Weapon Proficiency (Superior) | Character Talent | General | Damage | 2 | Gain proficiency with Superior weapons. | Implemented |
| Wilderness Scout | Character Talent | Ranger | Skill | 2 | +2 Perception and +2 Nature. | Implemented |
| Wounded March | Guild Mastery | Survival | Survival | 2 | If no one died in combat, living bloodied heroes recover 1d4 extra HP. | Description Only |
| Zone Tactics | Guild Mastery | Tactics | Tactics | 2 | First time per run you kill with zone damage, gain bonus gold. | Description Only |