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Rogue

Rogue
Rogue

Status: Implemented

Tags: Striker, Martial

Details

Field Value
Role Striker
Power Source Martial
Key Ability Scores DEX, CHA
Hit Points At First Level 12
Hit Points Per Level 5
Healing Surges Per Day 6
Armor Proficiencies Light
Weapon Proficiencies Dagger

Class Features

  • Sneak Attack: Once per round when you hit an enemy that grants Combat Advantage, deal extra damage: 2d6 at levels 1-2, 3d6 at levels 3-4, 4d6 at level 5+.
  • First Strike: At the start of combat, you gain Combat Advantage against all enemies who have not yet acted in this encounter.
  • Dagger Expertise: You gain a +1 bonus to attack rolls when attacking with a dagger. This bonus increases to +2 at level 5.
  • Adaptive Knife Fighting: When adjacent to a target, you stab with your dagger (melee). When at range 2-5, you throw your dagger or use a hand crossbow (ranged). Sneak Attack works with both modes.
  • Artful Dodger: You gain a bonus to AC against Opportunity Attacks equal to your Charisma modifier (minimum +1).
  • Uncanny Dodge: When an attacker hits you, you can halve the damage once per round (activates automatically at level 5).

Powers

Feature

Name Lvl AP Description
Cunning Action 2 A passive class feature granting the ability to Dash, Disengage, or Hide as a bonus action.

At-Will

Name Lvl AP Description
Deft Strike 1 Step into flanking position before driving home a dagger strike.
Deft Strike 1 0 Shift 1 square before attacking.
Knife Strike 1 A precise dagger stab.
Piercing Strike 1 Find the gap in armor — up close or thrown, targets Reflex instead of AC.
Piercing Strike 1 0 A precise thrust that punches through armor, targeting Fortitude.
Riposte Stab 1 Strike and set up a counterattack.
Riposte Strike 1 0 Strike and set up a counter.
Sly Flourish 1 0 A flashy strike that adds your Charisma modifier as bonus damage.

Encounter

Name Lvl AP Description
Dazing Strike 1 A nerve-strike or flung blade that leaves the target's senses rattled and unable to act freely.
Dazing Strike 1 0 A disorienting blow that dazes the target until the end of your next turn.
Distracting Shot 1 A thrown knife aimed to distract rather than wound — leaves the target's guard wide open.
King's Castle 1 0 Swap positions with an adjacent ally, then strike.
Positioning Stab 1 A sharp strike that knocks the target off-balance and lets you slide them into a worse spot.
Positioning Strike 1 0 A precise strike targeting Will that slides the target 1 square.
Shadowstep Strike 1 Dart through shadows and appear at your target's flank for a precise melee strike.
Tendon Cut 1 Slash a tendon up close or pin a limb with a thrown blade — leaves them hobbling either way.
Torturous Strike 1 0 A wound that leaves the target vulnerable to all damage (save ends).
Master of Deceit 2 A silver-tongued lie throws the target's guard open.
Quick Fingers 2 Deft sleight of hand creates an opening.
Tumble 2 Roll through enemy positions.
Bait and Switch 3 Feint then strike — swap positions with the confused enemy.
Setup Strike 3 A calculated strike or throw that leaves the target exposed, granting Combat Advantage.
Setup Strike 3 A precisely placed strike that leaves the enemy open.
Shadow Feint 3 Strike with a misleading feint.
Topple Over 3 Hook a leg or slash a knee — send them sprawling.
Toppling Strike 3 Hook a leg and send them sprawling with a close dagger strike.
Trickster's Blade 3 A misdirecting slash that leaves you harder to hit.

Daily

Name Lvl AP Description
Blinding Barrage 1 0 Hurl a volley of daggers in a wide arc.
Confounding Attack 1 A mind-bending strike that confounds the target.
Easy Mark 1 Identify the target's weakness.
Easy Target 1 0 A crippling strike that slows the target and forces them to grant combat advantage.
Hounding Assault 1 A relentless strike that rattles the target for the rest of the fight.
Knife Flurry 1 Unleash a whirl of dagger slashes hitting every enemy within reach.
Trick Strike 1 0 A brutal daily strike — heavy damage, shove the target 2 squares, and leave them slowed.
Clever Riposte 5 Strike with crushing force and set a lethal counter — the next time that enemy attacks you, you s...
Deep Cut 5 A savage wound that keeps bleeding for 2 rounds regardless of saves.
Execution Strike 5 Close in for a lethal blow or throw for a killing shot — finishes weakened targets.
Walking Wounded 5 A crippling blow that drops the target and keeps them down.

Class Perks

Name Category Level Effect
Knife Work Accuracy 2 +1 attack while wielding a light blade.
Dirty Fighting Control 2 First hit each combat applies Weakened to the target for 1 turn.
Ambusher Damage 2 If you act before a target in initiative, your first attack against them deals +3 damage.
Backstab Training Damage 2 +2 damage when you have combat advantage.
Cheap Shot Damage 2 +3 damage against debuffed targets (Slowed, Dazed, Prone, Immobilized, Weakened).
Evasive Step Defense 2 +1 AC until next turn after using a Safe Step.
Vanishing Trick Defense 2 On kill, gain +1 Reflex until your next turn.
Shadow Footwork Mobility 2 Once per combat, your movement ignores opportunity attacks.
Trap Sense Skill 2 +2 Perception and +2 Thievery.
Fast Hands Tempo 2 Once per combat, use a consumable item without spending AP.

Source Files

  • content/classes/rogue/data/rogue.json