Rogue
Status: Implemented
Tags: Striker, Martial
Details
| Field | Value |
|---|---|
| Role | Striker |
| Power Source | Martial |
| Key Ability Scores | DEX, CHA |
| Hit Points At First Level | 12 |
| Hit Points Per Level | 5 |
| Healing Surges Per Day | 6 |
| Armor Proficiencies | Light |
| Weapon Proficiencies | Dagger |
Class Features
- Sneak Attack: Once per round when you hit an enemy that grants Combat Advantage, deal extra damage: 2d6 at levels 1-2, 3d6 at levels 3-4, 4d6 at level 5+.
- First Strike: At the start of combat, you gain Combat Advantage against all enemies who have not yet acted in this encounter.
- Dagger Expertise: You gain a +1 bonus to attack rolls when attacking with a dagger. This bonus increases to +2 at level 5.
- Adaptive Knife Fighting: When adjacent to a target, you stab with your dagger (melee). When at range 2-5, you throw your dagger or use a hand crossbow (ranged). Sneak Attack works with both modes.
- Artful Dodger: You gain a bonus to AC against Opportunity Attacks equal to your Charisma modifier (minimum +1).
- Uncanny Dodge: When an attacker hits you, you can halve the damage once per round (activates automatically at level 5).
Powers
Feature
| Name | Lvl | AP | Description |
|---|---|---|---|
| Cunning Action | 2 | — | A passive class feature granting the ability to Dash, Disengage, or Hide as a bonus action. |
At-Will
| Name | Lvl | AP | Description |
|---|---|---|---|
| Deft Strike | 1 | — | Step into flanking position before driving home a dagger strike. |
| Deft Strike | 1 | 0 | Shift 1 square before attacking. |
| Knife Strike | 1 | — | A precise dagger stab. |
| Piercing Strike | 1 | — | Find the gap in armor — up close or thrown, targets Reflex instead of AC. |
| Piercing Strike | 1 | 0 | A precise thrust that punches through armor, targeting Fortitude. |
| Riposte Stab | 1 | — | Strike and set up a counterattack. |
| Riposte Strike | 1 | 0 | Strike and set up a counter. |
| Sly Flourish | 1 | 0 | A flashy strike that adds your Charisma modifier as bonus damage. |
Encounter
| Name | Lvl | AP | Description |
|---|---|---|---|
| Dazing Strike | 1 | — | A nerve-strike or flung blade that leaves the target's senses rattled and unable to act freely. |
| Dazing Strike | 1 | 0 | A disorienting blow that dazes the target until the end of your next turn. |
| Distracting Shot | 1 | — | A thrown knife aimed to distract rather than wound — leaves the target's guard wide open. |
| King's Castle | 1 | 0 | Swap positions with an adjacent ally, then strike. |
| Positioning Stab | 1 | — | A sharp strike that knocks the target off-balance and lets you slide them into a worse spot. |
| Positioning Strike | 1 | 0 | A precise strike targeting Will that slides the target 1 square. |
| Shadowstep Strike | 1 | — | Dart through shadows and appear at your target's flank for a precise melee strike. |
| Tendon Cut | 1 | — | Slash a tendon up close or pin a limb with a thrown blade — leaves them hobbling either way. |
| Torturous Strike | 1 | 0 | A wound that leaves the target vulnerable to all damage (save ends). |
| Master of Deceit | 2 | — | A silver-tongued lie throws the target's guard open. |
| Quick Fingers | 2 | — | Deft sleight of hand creates an opening. |
| Tumble | 2 | — | Roll through enemy positions. |
| Bait and Switch | 3 | — | Feint then strike — swap positions with the confused enemy. |
| Setup Strike | 3 | — | A calculated strike or throw that leaves the target exposed, granting Combat Advantage. |
| Setup Strike | 3 | — | A precisely placed strike that leaves the enemy open. |
| Shadow Feint | 3 | — | Strike with a misleading feint. |
| Topple Over | 3 | — | Hook a leg or slash a knee — send them sprawling. |
| Toppling Strike | 3 | — | Hook a leg and send them sprawling with a close dagger strike. |
| Trickster's Blade | 3 | — | A misdirecting slash that leaves you harder to hit. |
Daily
| Name | Lvl | AP | Description |
|---|---|---|---|
| Blinding Barrage | 1 | 0 | Hurl a volley of daggers in a wide arc. |
| Confounding Attack | 1 | — | A mind-bending strike that confounds the target. |
| Easy Mark | 1 | — | Identify the target's weakness. |
| Easy Target | 1 | 0 | A crippling strike that slows the target and forces them to grant combat advantage. |
| Hounding Assault | 1 | — | A relentless strike that rattles the target for the rest of the fight. |
| Knife Flurry | 1 | — | Unleash a whirl of dagger slashes hitting every enemy within reach. |
| Trick Strike | 1 | 0 | A brutal daily strike — heavy damage, shove the target 2 squares, and leave them slowed. |
| Clever Riposte | 5 | — | Strike with crushing force and set a lethal counter — the next time that enemy attacks you, you s... |
| Deep Cut | 5 | — | A savage wound that keeps bleeding for 2 rounds regardless of saves. |
| Execution Strike | 5 | — | Close in for a lethal blow or throw for a killing shot — finishes weakened targets. |
| Walking Wounded | 5 | — | A crippling blow that drops the target and keeps them down. |
Class Perks
| Name | Category | Level | Effect |
|---|---|---|---|
| Knife Work | Accuracy | 2 | +1 attack while wielding a light blade. |
| Dirty Fighting | Control | 2 | First hit each combat applies Weakened to the target for 1 turn. |
| Ambusher | Damage | 2 | If you act before a target in initiative, your first attack against them deals +3 damage. |
| Backstab Training | Damage | 2 | +2 damage when you have combat advantage. |
| Cheap Shot | Damage | 2 | +3 damage against debuffed targets (Slowed, Dazed, Prone, Immobilized, Weakened). |
| Evasive Step | Defense | 2 | +1 AC until next turn after using a Safe Step. |
| Vanishing Trick | Defense | 2 | On kill, gain +1 Reflex until your next turn. |
| Shadow Footwork | Mobility | 2 | Once per combat, your movement ignores opportunity attacks. |
| Trap Sense | Skill | 2 | +2 Perception and +2 Thievery. |
| Fast Hands | Tempo | 2 | Once per combat, use a consumable item without spending AP. |
Source Files
content/classes/rogue/data/rogue.json