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Cleric

Cleric
Cleric

Status: Implemented

Tags: Leader, Divine

Details

Field Value
Role Leader
Power Source Divine
Key Ability Scores WIS, CON, STR
Hit Points At First Level 12
Hit Points Per Level 5
Healing Surges Per Day 7
Armor Proficiencies Light, Medium, Heavy, Shield
Weapon Proficiencies Simple, Mace

Class Features

  • Healing Word: Spend 2 AP to heal an ally or yourself within 5 for 25% Max HP + 1d6 + Wisdom modifier. Minor action — does not consume your standard action. Once per turn.
  • Radiant Rebuke: After using any Cleric divine power, undead within 2 squares take 1d6 + Wisdom radiant damage. Triggers once per turn.
  • Steady Faith: When you take the Total Defense action, all living allies gain +1 to all defenses until the start of their next turn.

Powers

Feature

Name Lvl AP Description
Healing Word 1 Speak a divine word of power to mend an ally's wounds.

At-Will

Name Lvl AP Description
Absolution Strike 1 A divine weapon strike that breaks a curse.
Astral Seal 1 Brand a foe with astral light.
Brand of the Sun 1 Sear a foe with divine radiance.
Priest's Shield 1 A blessed weapon strike that protects you and a chosen ally.
Protective Strike 1 A divine weapon strike that fortifies an ally.
Righteous Brand 1 A radiant weapon strike that marks a target for an ally.

Encounter

Name Lvl AP Description
Cause Fear 1 The divine weight of judgment fills the enemy with terror.
Divine Glow 1 Radiant light blazes outward, searing enemies and heartening allies.
Healing Strike 1 A powerful radiant attack that channels damage into healing.
Wrathful Thunder 1 Channel divine wrath into a thunderous strike that dazes your foe.
Command 3 A divine word that compels movement.
Daunting Light 3 Illuminate a foe with divine radiance.
Split the Sky 3 Strike with divine thunder.

Daily

Name Lvl AP Description
Avenging Flame 1 A searing divine strike that leaves the target burning.
Beacon of Hope 1 A divine burst of healing light.
Cascade of Light 1 A cascade of blinding holy light that leaves the target exposed to all harm.
Guardian of Faith 1 Conjure a spectral guardian on any free square within range 5.
Consecrated Ground 5 Bless the ground beneath your feet, creating a zone of sacred radiant energy.
Spiritual Weapon 5 Conjure a blazing weapon of divine energy that strikes your foe and marks the target for your all...
Weapon of the Gods 5 Imbue an ally's weapon with divine radiant power.

Utility

Name Lvl AP Description
Bless 2 Divine favor fills your allies with courage, sharpening their aim.
Cure Light Wounds 2 Channel divine energy to mend serious wounds.
Sanctuary 2 A divine shield surrounds the Cleric.
Shield of Faith 2 A wave of divine faith armors nearby allies.

Class Perks

Name Category Level Effect
Battle Chaplain Accuracy 2 +1 attack while adjacent to an ally.
Turn the Faithless Control 2 Push and push powers against Undead, Fiends, Demons, and Shadows push +1 extra tile.
Radiant Brand Damage 2 Radiant hits mark the target: next attack against them deals +1 damage.
Radiant Discipline Damage 2 Radiant powers deal +2 damage.
Sacred Resolve Defense 2 +1 Will.
Blessed Recovery Support 2 Once per combat, healing an ally removes Slowed or Weakened from them.
Guardian Prayer Support 2 Once per combat, when an ally drops below 50% HP, grant them +2 temporary HP.
Prayer of Endurance Support 2 At combat start, all party members gain +2 Max HP for the duration.
Shield of the Faithful Support 2 Once per combat, healing an ally grants them +1 AC until next turn.
Divine Momentum Tempo 2 Once per combat, killing an enemy with a Divine power refunds 1 AP.
Mercy's Reserve Tempo 2 Once per combat, healing an ally below 25% HP refunds 1 AP.

Source Files

  • content/classes/cleric/data/cleric.json