Goblin War Acolyte
Floor 1 · Standard · Leader · Level 1
| HP | Bloodied | AC | Fort | Ref | Will | Speed |
|---|---|---|---|---|---|---|
| 24 | 12 | 14 | 12 | 14 | 15 | 6 |
Status: Implemented
Tags: Controller, Leader, ranged, goblin, small natural humanoid
Details
| Field | Value |
|---|---|
| Family | goblins |
| Xp | 100 |
| Creature Type | Humanoid |
| Size | Small |
| Initiative Bonus | 2 |
| Ability Scores | Str: 10 Dex: 14 Con: 12 Int: 13 Wis: 16 Cha: 13 |
| Skills | Diplomacy: 6 Intimidate: 6 |
Powers
- Ritual Rod: Melee 1; +4 vs AC; 1d4+2 damage. Fallback attack when the acolyte is trapped.
- Blinding Hex: Ranged 6; +5 vs Will; 1d4+2 psychic damage, and the target suffers -1 attack on its next attack roll.
- Incite Goblin: Range 6 (one living goblin ally, not the acolyte); the ally immediately makes a basic attack against a nearby hero.
- War-Chant Aura (Trait): Goblin allies within 3 squares of the Goblin War Acolyte gain +1 damage on attacks while the acolyte is alive.
Source Files
content/enemies/goblins/data/goblin_war_acolyte.json