Fighter
Status: Implemented
Tags: Defender, Martial
Details
| Field | Value |
|---|---|
| Role | Defender |
| Power Source | Martial |
| Key Ability Scores | STR, CON |
| Hit Points At First Level | 15 |
| Healing Surges Per Day | 6 |
| Armor Proficiencies | Light, Medium, Heavy, Shield |
| Weapon Proficiencies | Simple, Military |
Class Features
- Combat Challenge: When you attack an enemy with a melee attack, that enemy becomes Marked by you until the end of your next turn. A Marked enemy takes a -2 penalty to attack rolls against targets other than you.
- Guardian Strike: Once per round, when an adjacent enemy Marked by you attacks an ally, you make a free melee basic attack against that enemy after its attack resolves.
- Combat Superiority: When you hit an enemy with an opportunity attack, that enemy's movement ends immediately.
- Weapon Talent: You gain a +1 bonus to attack rolls with melee weapon attacks.
Powers
At-Will
| Name | Lvl | AP | Description |
|---|---|---|---|
| Cleave | 1 | — | Cut through one enemy and carry the blow into another. |
| Reaping Strike | 1 | — | Strike your foe with a brutal blow. |
| Sure Strike | 1 | — | Make a precise weapon attack with a +2 attack bonus. |
| Tide of Iron | 1 | — | Drive your shield into the enemy. |
Encounter
| Name | Lvl | AP | Description |
|---|---|---|---|
| Covering Attack | 1 | — | Hit hard and open room for an ally. |
| Passing Attack | 1 | — | Strike one enemy, move, then attack again. |
| Spinning Sweep | 1 | — | Unleash a wide, whirling strike. |
| Steel Serpent Strike | 1 | — | Hamper your enemy with a punishing strike. |
| Get Over Here | 2 | — | Seize an enemy's momentum and drag them into your reach. |
| Crushing Blow | 3 | — | A punishing overhead blow. |
| Dance of Steel | 3 | — | A whirling weapon strike that leaves the enemy stumbling. |
| Sweeping Blow | 3 | — | Sweep your weapon in an arc. |
Daily
| Name | Lvl | AP | Description |
|---|---|---|---|
| Brute Strike | 1 | — | Commit to a devastating daily strike. |
| Comeback Strike | 1 | — | Answer danger with a rallying blow. |
| Villain's Menace | 1 | — | Mark a foe as your nemesis. |
| Boundless Endurance | 2 | — | Dig deep and find an inexhaustible reserve of stamina. |
| Crack the Shell | 5 | — | Find the gap in their defenses. |
| Dizzying Blow | 5 | — | A staggering blow that leaves the target reeling and unable to flee. |
| Rain of Steel | 5 | — | Spin your weapon in a relentless arc, making every inch of your reach lethal. |
Utility
| Name | Lvl | AP | Description |
|---|---|---|---|
| Unstoppable | 2 | — | Dig deep and shrug off wounds. |
Class Perks
| Name | Category | Level | Effect |
|---|---|---|---|
| Weapon Mastery | Accuracy | 2 | +1 attack with melee weapon powers. |
| Crushing Advance | Control | 2 | Fighter push effects push +1 extra tile. |
| Defender's Mark | Control | 2 | First enemy hit each combat becomes Marked. |
| Hold the Line | Control | 2 | Adjacent enemies suffer -1 Speed. |
| Punishing Guard | Control | 2 | Marked enemies that attack another ally take 3 retaliation damage. |
| Heavy Weapon Training | Damage | 2 | +2 damage with two-handed melee weapons. |
| No Retreat | Damage | 2 | If Fighter did not move this turn, melee attacks deal +2 damage. |
| Unbroken Formation | Support | 2 | Adjacent allies gain +1 AC while the Fighter is alive. |
| Combat Momentum | Tempo | 2 | On melee kill, gain +1 movement this turn. |
Source Files
content/classes/fighter/data/fighter.json